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RUST ANALYTICS
LIVE55,133PLY11,549SRV
QUOTE 74.208.108.126:28015 Offline checked 1d ago

Lost in Rust

Players · last
0/ 10
n/a24h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#12,625
top 57%
Rank · 7d ago
#13,005
380 places up
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4000
Procedural Map · seed 9999999
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75114:0015:0017:0018:0020:0021:00Wiped Mon 12 Oct, 14:40 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
05010015020014:0015:0017:0018:0020:0021:00Wiped Mon 12 Oct, 14:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep5 Oct9 Oct14 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.2 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:40 UTC1d ago – – running 0
Sat 3 Oct, 09:26 UTC11d ago 1 halved by day 3 9.2 days 0
Tue 22 Sep, 20:24 UTC21d ago 1 halved by day 1 10.5 days 0
Sun 20 Sep, 21:11 UTC23d ago 1 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average477/500−13−2.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average311/300+3+1.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average157/200+0−0.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average240/225−57−19.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250−18−37.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average249/300+5+2.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Lost in Rust?

The name of Lost in Rust carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Lost in Rust?

A procedural map of size 4,000 with seed 9999999 runs on Lost in Rust, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does Lost in Rust hold in the server rankings?

In the top 57% of all ranked servers, Lost in Rust is #12,625 on player hours over the last seven days.

How full is Lost in Rust?

Right now, Lost in Rust is offline; the last sighting was 38 hours ago. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.

Wipe Cycle

How does Lost in Rust handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

On what cycle does Lost in Rust wipe?

No next wipe can be predicted for Lost in Rust: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 45 hours ago the current world was created.

Server Details

Where can Lost in Rust be found?

There is no region published for Lost in Rust. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 74.208.108.126:28015.

What is the performance like on Lost in Rust?

Average server fps for the last 48 hours is 142; the floor was 115. The entity count reached 92,531, covering buildings, deployables and all else in the world. Memory use peaked at 2,020 MB. Low fps and growing entities are the source of felt lag.

Lost in Rust runs which version of Rust?

The build is Rust network protocol 2634 and build 167584 on Linux, running on Lost in Rust. Joining requires the same protocol on your game, which Steam updates.

Is Lost in Rust up, and how consistent is its uptime?

Offline at this moment: Lost in Rust. Last seen 38 hours ago. Its own uptime figure dates the last restart to roughly 5 hours ago. 47% is its uptime for the last 7 full days, 79 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Lost in Rust?

Published by Lost in Rust for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Lost in Rust?

These Rust Analytics lists include Lost in Rust: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join Lost in Rust?

The console route: start Rust, press F1, enter client.connect 74.208.108.126:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.