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RUST ANALYTICS
LIVE79,545PLY11,730SRV
QUOTE 74.235.126.81:12769 Offline checked 2d ago

AlphaGSM itrust

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,892
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average466/550+79+20.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average402/475+13+3.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average286/275−8−2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/450−55−15.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average48/250−23−32.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average351/450+54+18.2%

Quick answers

from the figures on this page

Server Rules

How is AlphaGSM itrust configured in terms of rules and settings?

No gather rate is given in the name of AlphaGSM itrust. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on AlphaGSM itrust?

A procedural map runs on AlphaGSM itrust, created by the game.

Player Count

What is the rank of AlphaGSM itrust?

In the top 72% of all ranked servers, AlphaGSM itrust is #15,892 on player hours over the last seven days.

What is the population on AlphaGSM itrust?

At present, AlphaGSM itrust is offline; the last sighting was 2 days 20 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does AlphaGSM itrust wipe?

The record holds too few of AlphaGSM itrust's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 2 days 20 hours ago the current world was created.

Server Details

What is the location of AlphaGSM itrust?

For AlphaGSM itrust, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 74.235.126.81:12769 is its address.

AlphaGSM itrust runs which version of Rust?

Rust network protocol 2634 and build 167398 on Linux is what AlphaGSM itrust runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of AlphaGSM itrust?

AlphaGSM itrust is down. The last time we saw it was 2 days 20 hours ago. 0% is its uptime for the last 2 full days, 0 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on AlphaGSM itrust?

These tags are published by AlphaGSM itrust and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

AlphaGSM itrust appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, AlphaGSM itrust matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What steps do I take to join AlphaGSM itrust?

Type client.connect 74.235.126.81:12769 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.