sdtownse Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 30 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,300 top 69%
- Rank · 7d ago
- #11,422 ▼3878 places down
- Last wipe
- 24d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on sdtownse Test Server?
The name of sdtownse Test Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on sdtownse Test Server?
The game generates the procedural map on sdtownse Test Server.
Player Count
What is the rank of sdtownse Test Server?
For the last seven days, sdtownse Test Server holds rank #15,300 on player hours, in the top 69% of all ranked servers.
How many players does sdtownse Test Server have?
Right now, sdtownse Test Server is offline; the last sighting was 24 days 7 hours ago.
Wipe Cycle
On what cycle does sdtownse Test Server wipe?
No rhythm can be told for sdtownse Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 24 days 15 hours ago the current world was created.
Server Overview
What is the server location for sdtownse Test Server?
No region is published by sdtownse Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 74.244.125.174:28015.
sdtownse Test Server runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Windows, running on sdtownse Test Server. The protocol has to match for you to join, and Steam applies that update.
Is sdtownse Test Server up, and how consistent is its uptime?
Offline at this moment: sdtownse Test Server. Last seen 24 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 18 October 2026.
Server Tags
What is the meaning of the tags on sdtownse Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp30 (Max players): Slot count: 30; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which sdtownse Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature sdtownse Test Server?
On Rust Analytics, sdtownse Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join sdtownse Test Server?
The console route: start Rust, press F1, enter client.connect 74.244.125.174:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp30
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.