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RUST ANALYTICS
LIVE44,974PLY11,501SRV
QUOTE 74.91.127.81:35215 Online NA checked 10m ago

{TNT}SQUADs - Rusty but not old

vanillamoddedcarbonpve
Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71% · #1543 in NA
Rank · 7d ago
#16,709
749 places up
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3100
Procedural Map · seed 1145457653
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 202 on average61/2000−19−24.1%
2[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average29/200+12+75.8%
3[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average34/200+10+43.2%
4Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average20/100−5−18.9%
5Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average15/100−2−9.5%
6Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average10/200+2+27.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on {TNT}SQUADs - Rusty but not old?

The name of {TNT}SQUADs - Rusty but not old carries no gather rate. The default group size of 8 players applies here. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

Which map is played on {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old uses a procedural map of size 3,100 with seed 1145457653, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of {TNT}SQUADs - Rusty but not old?

In the top 71% of all ranked servers, {TNT}SQUADs - Rusty but not old is #15,960 on player hours over the last seven days and #1,543 in North America.

How many players does {TNT}SQUADs - Rusty but not old have?

0 of 10 slots on {TNT}SQUADs - Rusty but not old are filled right now. Average players over the last seven days: 0.

Wipe Schedule

When does {TNT}SQUADs - Rusty but not old schedule its wipes?

No rhythm can be told for {TNT}SQUADs - Rusty but not old yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 38 days 22 hours old.

Server Overview

What is the server location for {TNT}SQUADs - Rusty but not old?

With the NA tag, {TNT}SQUADs - Rusty but not old lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 74.91.127.81:35215.

What is the performance like on {TNT}SQUADs - Rusty but not old?

The last 48 hours average 130 server fps, the low being 73. 56,356 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,868 MB. Low fps and growing entities are the source of felt lag.

What Rust version is {TNT}SQUADs - Rusty but not old running?

Rust network protocol 2633 and build 165217 on Linux is what {TNT}SQUADs - Rusty but not old runs. Joining requires the same protocol on your game, which Steam updates.

Is {TNT}SQUADs - Rusty but not old up, and how consistent is its uptime?

Online at this moment: {TNT}SQUADs - Rusty but not old. 21 hours ago is when it last restarted, judging by the uptime it reports. 36% is its uptime for the last 7 full days, 61 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on {TNT}SQUADs - Rusty but not old?

These tags are published by {TNT}SQUADs - Rusty but not old and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is its browser listing. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does {TNT}SQUADs - Rusty but not old show up in Rust Analytics lists and filters?

On Rust Analytics, {TNT}SQUADs - Rusty but not old matches these lists: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What steps do I take to join {TNT}SQUADs - Rusty but not old?

The console route: start Rust, press F1, enter client.connect 74.91.127.81:35215. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.