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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 75.109.7.103:28018 Offline checked 13d ago

HIGHER INTELLECT|20X|PVE|MODDED

20x moddedcarbon
Players · last
0/ 150
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,773
top 70%
Rank · 7d ago
#15,371
1402 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
20x
read from the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1337
First seen
16 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct20 Oct24 Oct29 Oct2 Nov6 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Fri 30 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Fri 30 Oct, 14:53 UTC13d ago 0 – – 0
Fri 23 Oct, 15:53 UTC19d ago 1 – 7 days 0
Wed 21 Oct, 14:13 UTC22d ago 1 halved by day 1 2.1 days 0
Sun 18 Oct, 16:48 UTC24d ago 0 – 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
111/5 RustyRemains 20x Solo/Duo/Trio Loot+/Shop/Kit Frontlinegroups of 8+ · 20x · 7 on average7/100−2−17.6%
2[LATAM] LUNARUST X20 | 10/11 WipeSA · groups of 8+ · 20x · weekly · 6 on average3/100−6−67.9%
3ICEFUSE 20X Phoenix (NoBP|PVP|Shop|MyMini|5X WIPED)NA · groups of 8+ · 20x · weekly · 2 on average1/100−1−55.6%
4Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 275 on average362/400−55−13.2%
5TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 162 on average68/200−46−40.3%
6Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 135 on average91/100−39−29.9%

Quick answers

from the figures on this page

Server Rules

How is HIGHER INTELLECT|20X|PVE|MODDED configured in terms of rules and settings?

HIGHER INTELLECT|20X|PVE|MODDED carries its gather rate in its name: 20x. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on HIGHER INTELLECT|20X|PVE|MODDED?

The map on HIGHER INTELLECT|20X|PVE|MODDED is procedural, size 4,500, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does HIGHER INTELLECT|20X|PVE|MODDED sit in the rankings?

For the last seven days, HIGHER INTELLECT|20X|PVE|MODDED holds rank #16,773 on player hours, in the top 70% of all ranked servers.

How full is HIGHER INTELLECT|20X|PVE|MODDED?

At present, HIGHER INTELLECT|20X|PVE|MODDED is offline; the last sighting was 13 days ago.

Wipe Cycle

How does HIGHER INTELLECT|20X|PVE|MODDED handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 1 the crowd dropped below half.

When does HIGHER INTELLECT|20X|PVE|MODDED schedule its wipes?

There is no next wipe to predict for HIGHER INTELLECT|20X|PVE|MODDED, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 13 days.

Server Overview

Where can HIGHER INTELLECT|20X|PVE|MODDED be found?

No region is published by HIGHER INTELLECT|20X|PVE|MODDED. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 75.109.7.103:28018.

HIGHER INTELLECT|20X|PVE|MODDED runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Windows, running on HIGHER INTELLECT|20X|PVE|MODDED. Joining requires the same protocol on your game, which Steam updates.

Is HIGHER INTELLECT|20X|PVE|MODDED up, and how consistent is its uptime?

Offline at this moment: HIGHER INTELLECT|20X|PVE|MODDED. Last seen 13 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 16 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on HIGHER INTELLECT|20X|PVE|MODDED?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp150 (Max players): It holds 150 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which HIGHER INTELLECT|20X|PVE|MODDED publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does HIGHER INTELLECT|20X|PVE|MODDED show up in Rust Analytics lists and filters?

These Rust Analytics lists include HIGHER INTELLECT|20X|PVE|MODDED: Rust servers with a gather rate above 10x and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

How to Join

What steps do I take to join HIGHER INTELLECT|20X|PVE|MODDED?

The console route: start Rust, press F1, enter client.connect 75.109.7.103:28018. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp150
Max players It holds 150 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Game build: 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.