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RUST ANALYTICS
LIVE60,707PLY11,579SRV
QUOTE 75.155.141.55:28015 Online checked 10m ago

Rust #1

Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#12,975
top 58%
Rank · 7d ago
–
not ranked a week ago
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average492/525−44−8.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average313/350−47−13.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average153/200−22−12.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average277/275−69−19.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250−16−29.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average269/325+0+0.1%

Quick answers

from the figures on this page

Server Rules

How is Rust #1 configured in terms of rules and settings?

The name of Rust #1 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Rust #1?

The game generates the procedural map on Rust #1.

Activity

What is the rank of Rust #1?

In the top 58% of all ranked servers, Rust #1 is #12,975 on player hours over the last seven days.

What is the population on Rust #1?

0 of 10 slots on Rust #1 are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. At 05:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

How often does Rust #1 wipe?

No rhythm can be told for Rust #1 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 18 hours.

Server Info

What is the location of Rust #1?

There is no region published for Rust #1. Rust Analytics reports the location a server claims, not the machine's actual location. 75.155.141.55:28015 is its address.

Rust #1 is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Rust #1. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rust #1 and is it currently online?

The server is live: Rust #1 is online. 72% is its uptime for the last 5 full days, 87 of 120 hours. First sighting by Rust Analytics: 8 October 2026.

Server Tags

How should you interpret the tags on Rust #1?

Published by Rust #1 for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Rust #1?

On Rust Analytics, Rust #1 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Rust #1?

The console route: start Rust, press F1, enter client.connect 75.155.141.55:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.