Rust #1
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,975 top 58%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 492/525 | ▼−44−8.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 313/350 | ▼−47−13.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 153/200 | ▼−22−12.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 277/275 | ▼−69−19.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 38/250 | ▼−16−29.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 269/325 | ▪+0+0.1% |
Quick answers
from the figures on this pageServer Rules
How is Rust #1 configured in terms of rules and settings?
The name of Rust #1 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Rust #1?
The game generates the procedural map on Rust #1.
Activity
What is the rank of Rust #1?
In the top 58% of all ranked servers, Rust #1 is #12,975 on player hours over the last seven days.
What is the population on Rust #1?
0 of 10 slots on Rust #1 are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. At 05:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
How often does Rust #1 wipe?
No rhythm can be told for Rust #1 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 18 hours.
Server Info
What is the location of Rust #1?
There is no region published for Rust #1. Rust Analytics reports the location a server claims, not the machine's actual location. 75.155.141.55:28015 is its address.
Rust #1 is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Linux, running on Rust #1. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Rust #1 and is it currently online?
The server is live: Rust #1 is online. 72% is its uptime for the last 5 full days, 87 of 120 hours. First sighting by Rust Analytics: 8 October 2026.
Server Tags
How should you interpret the tags on Rust #1?
Published by Rust #1 for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Rust #1?
On Rust Analytics, Rust #1 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Rust #1?
The console route: start Rust, press F1, enter client.connect 75.155.141.55:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.