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RUST ANALYTICS
LIVE74,097PLY11,640SRV
QUOTE 76.114.163.245:28015 Offline checked 3d ago

HTNetwork Rust Server

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#14,377
top 65%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct15 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average517/575−55−9.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average294/325−130−30.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average153/200+26+20.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average334/375+5+1.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average265/250+218+467.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average261/325−46−15.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on HTNetwork Rust Server?

No gather rate is given in the name of HTNetwork Rust Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on HTNetwork Rust Server?

HTNetwork Rust Server uses a procedural map, which the game generates.

Population

What position does HTNetwork Rust Server hold in the server rankings?

In the top 65% of all ranked servers, HTNetwork Rust Server is #14,377 on player hours over the last seven days.

What is the population on HTNetwork Rust Server?

Right now, HTNetwork Rust Server is offline; the last sighting was 3 days 12 hours ago. Average players over seven days: 1; peak: 1.

Wipe Cycle

How often does HTNetwork Rust Server wipe?

No rhythm can be told for HTNetwork Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 3 days 12 hours old.

Server Info

Where can HTNetwork Rust Server be found?

No region is published by HTNetwork Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 76.114.163.245:28015 is its address.

HTNetwork Rust Server runs which version of Rust?

Rust network protocol 2634 and build 167398 on Windows is what HTNetwork Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is HTNetwork Rust Server and is it currently online?

Offline at this moment: HTNetwork Rust Server. Last seen 3 days 12 hours ago. 2 full days have passed with 0% uptime, 0 of 48 hours. The earliest Rust Analytics saw it was 12 October 2026.

Tags & Filters

What is the meaning of the tags on HTNetwork Rust Server?

These tags are published by HTNetwork Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does HTNetwork Rust Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature HTNetwork Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join HTNetwork Rust Server?

Type client.connect 76.114.163.245:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.