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RUST ANALYTICS
LIVE37,558PLY11,461SRV
QUOTE 76.37.175.26:28015 Offline checked 15d ago

Test Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,231
top 55%
Rank · 7d ago
#9,605
3626 places down
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average261/250−15−5.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average155/200+12+8.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average219/250+13+6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average144/200−23−13.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average22/250−14−39.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average118/150−17−12.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test Server?

No gather rate is given in the name of Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Test Server?

A procedural map runs on Test Server, created by the game.

Activity

What is the rank of Test Server?

In the top 55% of all ranked servers, Test Server is #13,231 on player hours over the last seven days.

How many players does Test Server have?

Right now, Test Server is offline; the last sighting was 15 days 3 hours ago.

Wipe Cycle

When does Test Server schedule its wipes?

No rhythm can be told for Test Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 29 days 7 hours old.

Server Info

What is the location of Test Server?

No region is published by Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 76.37.175.26:28015.

Test Server runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Test Server. Joining requires the same protocol on your game, which Steam updates.

How reliable is Test Server and is it currently online?

No response from Test Server. It was last seen 15 days 3 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 29 September 2026.

Server Tags

How should you interpret the tags on Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Test Server?

On Rust Analytics, Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Test Server?

The console route: start Rust, press F1, enter client.connect 76.37.175.26:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.