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RUST ANALYTICS
LIVE89,659PLY11,742SRV
QUOTE 76.71.171.67:28015 Offline checked 13h ago

capture

Players · last
0/ 2
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
14h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
12 Nov 2026
no hostname published

Players

AveragePeakWipe
0123401:0002:00Wiped Thu 12 Nov, 01:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average653/675−141−17.8%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average212/200−144−40.4%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average591/600−1−0.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average477/500−55−10.4%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average463/480+4+0.9%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average463/525−106−18.6%

Quick answers

from the figures on this page

Rules & Settings

How is capture configured in terms of rules and settings?

No gather rate appears in the name of capture. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

What is the current map on capture?

capture uses a procedural map, which the game generates.

Population

What position does capture hold in the server rankings?

In the top 70% of all ranked servers, capture is #16,102 on player hours over the last seven days.

What is the population on capture?

At present, capture is offline; the last sighting was 13 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does capture wipe?

No rhythm can be told for capture yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 14 hours.

Server Info

What is the server location for capture?

No region is published by capture. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 76.71.171.67:28015.

capture runs which version of Rust?

The build is Rust network protocol 2636 and build 128469 on Linux, running on capture. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of capture?

No response from capture. It was last seen 13 hours ago. First sighting by Rust Analytics: 12 November 2026.

Tags and Rankings

How should you interpret the tags on capture?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): Protocol 2636: matching game versions are required to join; cs128469-129f192dc63 (Build): No build figure is given; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which capture publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

capture appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature capture: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

What steps do I take to join capture?

Type client.connect 76.71.171.67:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2636,gmrust,cs128469-129f192dc63,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2636
Protocol Protocol 2636: matching game versions are required to join.
cs128469-129f192dc63
Build No build figure is given.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.