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RUST ANALYTICS
LIVE84,984PLY11,724SRV
QUOTE 77.13.188.21:28015 Offline checked 18d ago

combatland

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,139
top 61%
Rank · 7d ago
#8,726
5413 places down
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:45 UTC18d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average509/575+58+12.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average437/500−13−2.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average261/250−17−6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average414/475−2−0.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average43/250−31−42.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average371/450+40+12.0%

Quick answers

from the figures on this page

Map and Rules

How is combatland configured in terms of rules and settings?

No gather rate appears in the name of combatland. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on combatland?

The game generates the procedural map on combatland.

Player Count

What is the rank of combatland?

For the last seven days, combatland holds rank #14,139 on player hours, in the top 61% of all ranked servers.

How many players does combatland have?

Right now, combatland is offline; the last sighting was 18 days 18 hours ago.

Wipe Frequency

What happens on wipe day at combatland?

The average peak across its recent wipes is 1 players. On the latest wipe, 3 hours after the wipe, the crowd peaked.

How often does combatland wipe?

There are too few wipes on record for combatland to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 23 hours.

Server Details

Where can combatland be found?

No region is published by combatland. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 77.13.188.21:28015.

combatland is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what combatland runs. The protocol has to match for you to join, and Steam applies that update.

Is combatland up, and how consistent is its uptime?

Offline at this moment: combatland. Last seen 18 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 25 September 2026.

Server Tags

How should you interpret the tags on combatland?

These tags are published by combatland and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does combatland show up in Rust Analytics lists and filters?

On Rust Analytics, combatland matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join combatland?

The console route: start Rust, press F1, enter client.connect 77.13.188.21:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.