[No-Steam] Road Renegades Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 648/675 | ▼−146−18.4% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 213/200 | ▼−143−40.2% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 580/600 | ▼−12−2.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 483/500 | ▼−49−9.3% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 464/480 | ▲+5+1.1% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average | 460/525 | ▼−109−19.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on [No-Steam] Road Renegades Devblog Server?
No gather rate appears in the name of [No-Steam] Road Renegades Devblog Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on [No-Steam] Road Renegades Devblog Server?
[No-Steam] Road Renegades Devblog Server uses a procedural map, which the game generates.
Activity
Where does [No-Steam] Road Renegades Devblog Server sit in the rankings?
In the top 70% of all ranked servers, [No-Steam] Road Renegades Devblog Server is #16,102 on player hours over the last seven days.
What is the population on [No-Steam] Road Renegades Devblog Server?
Right now, [No-Steam] Road Renegades Devblog Server is offline; the last sighting was 6 days ago. Average players over the last seven days: 0.
Wipe Cycle
How often does [No-Steam] Road Renegades Devblog Server wipe?
There are too few wipes on record for [No-Steam] Road Renegades Devblog Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 6 days.
Server Info
Where can [No-Steam] Road Renegades Devblog Server be found?
No region is published by [No-Steam] Road Renegades Devblog Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 77.20.29.25:28015.
[No-Steam] Road Renegades Devblog Server is on which Rust version?
The build is Rust network protocol 2636 and build 170460 on Windows, running on [No-Steam] Road Renegades Devblog Server. Joining requires the same protocol on your game, which Steam updates.
Is [No-Steam] Road Renegades Devblog Server up, and how consistent is its uptime?
No response from [No-Steam] Road Renegades Devblog Server. It was last seen 6 days ago. 5 full days have passed with 0% uptime, 0 of 120 hours. 6 November 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on [No-Steam] Road Renegades Devblog Server?
Published by [No-Steam] Road Renegades Devblog Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170460 (Build): It runs build 170460; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does [No-Steam] Road Renegades Devblog Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include [No-Steam] Road Renegades Devblog Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What steps do I take to join [No-Steam] Road Renegades Devblog Server?
Type client.connect 77.20.29.25:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2636,gmrust,cs170460,ts8
Game
gmrust
mp50
ts8
v2636
cs170460
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.