Map probe Unity (local test)
Key statistics
the figures behind the quote- Players now
- 0/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 640/650 | ▼−148−18.8% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 127/250 | ▼−156−55.1% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 581/600 | ▼−11−1.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 459/475 | ▼−70−13.2% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 451/480 | ▼−9−2.0% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 454/550 | ▼−124−21.5% |
Quick answers
from the figures on this pageRules & Settings
How is Map probe Unity (local test) configured in terms of rules and settings?
The name of Map probe Unity (local test) carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Map probe Unity (local test)?
The game generates the procedural map on Map probe Unity (local test).
Activity
What position does Map probe Unity (local test) hold in the server rankings?
In the top 70% of all ranked servers, Map probe Unity (local test) is #16,161 on player hours over the last seven days.
How full is Map probe Unity (local test)?
Right now, Map probe Unity (local test) is offline; the last sighting was 2 days 11 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How often does Map probe Unity (local test) wipe?
No rhythm can be told for Map probe Unity (local test) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 2 days 11 hours old.
Server Overview
What is the server location for Map probe Unity (local test)?
There is no region published for Map probe Unity (local test). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 77.21.168.254:28615.
Map probe Unity (local test) runs which version of Rust?
The version in use at Map probe Unity (local test): Rust network protocol 2636, on macOS. The protocol has to match for you to join, and Steam applies that update.
How reliable is Map probe Unity (local test) and is it currently online?
Offline at this moment: Map probe Unity (local test). Last seen 2 days 11 hours ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. 10 November 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Map probe Unity (local test)?
These tags are published by Map probe Unity (local test) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): Your game must run protocol 2636 to connect; cs (Build): No build figure is given; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Map probe Unity (local test) show up in Rust Analytics lists and filters?
These Rust Analytics lists include Map probe Unity (local test): Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to Map probe Unity (local test)?
The console route: start Rust, press F1, enter client.connect 77.21.168.254:28615. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2636,gmrust,cs,ts8
Game
gmrust
mp500
ts8
v2636
cs
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.