Ferrite server probe (local test)
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 640/650 | ▼−148−18.8% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 127/250 | ▼−156−55.1% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 581/600 | ▼−11−1.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 459/475 | ▼−70−13.2% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 451/480 | ▼−9−2.0% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 454/550 | ▼−124−21.5% |
Quick answers
from the figures on this pageServer Rules
How is Ferrite server probe (local test) configured in terms of rules and settings?
No gather rate appears in the name of Ferrite server probe (local test). Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Ferrite server probe (local test)?
Ferrite server probe (local test) uses a procedural map, which the game generates.
Activity
What is the rank of Ferrite server probe (local test)?
For the last seven days, Ferrite server probe (local test) holds rank #16,161 on player hours, in the top 70% of all ranked servers.
How full is Ferrite server probe (local test)?
Right now, Ferrite server probe (local test) is offline; the last sighting was 2 days 11 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Ferrite server probe (local test) schedule its wipes?
The record holds too few of Ferrite server probe (local test)'s wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 2 days 11 hours old.
Server Info
Where can Ferrite server probe (local test) be found?
There is no region published for Ferrite server probe (local test). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 77.21.168.254:28615 is its address.
Ferrite server probe (local test) is on which Rust version?
Rust network protocol 2636 on macOS is what Ferrite server probe (local test) runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Ferrite server probe (local test)?
No response from Ferrite server probe (local test). It was last seen 2 days 11 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. The earliest Rust Analytics saw it was 10 November 2026.
Server Tags
What is the meaning of the tags on Ferrite server probe (local test)?
Published by Ferrite server probe (local test) for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs (Build): This server publishes no build number; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Ferrite server probe (local test) appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Ferrite server probe (local test) matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to Ferrite server probe (local test)?
The console route: start Rust, press F1, enter client.connect 77.21.168.254:28615. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2636,gmrust,cs,ts8
Game
gmrust
mp50
ts8
v2636
cs
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.