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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 77.21.168.254:28715 Offline checked 2d ago

Ferrite fire chain test (local)

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
10 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Ferrite fire chain test (local)?

The name of Ferrite fire chain test (local) carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Ferrite fire chain test (local)?

A procedural map runs on Ferrite fire chain test (local), created by the game.

Population

Where does Ferrite fire chain test (local) sit in the rankings?

In the top 70% of all ranked servers, Ferrite fire chain test (local) is #16,102 on player hours over the last seven days.

How full is Ferrite fire chain test (local)?

Right now, Ferrite fire chain test (local) is offline; the last sighting was 2 days 11 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does Ferrite fire chain test (local) schedule its wipes?

No rhythm can be told for Ferrite fire chain test (local) yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 2 days 11 hours old.

Server Info

What is the server location for Ferrite fire chain test (local)?

There is no region published for Ferrite fire chain test (local). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 77.21.168.254:28715 is its address.

What Rust version is Ferrite fire chain test (local) running?

The build is Rust network protocol 2636 on macOS, running on Ferrite fire chain test (local). Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Ferrite fire chain test (local) and is it currently online?

No response from Ferrite fire chain test (local). It was last seen 2 days 11 hours ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. First sighting by Rust Analytics: 10 November 2026.

Tags and Rankings

What is the meaning of the tags on Ferrite fire chain test (local)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): It holds 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs (Build): No build figure is given; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Ferrite fire chain test (local) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Ferrite fire chain test (local) appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Ferrite fire chain test (local) matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What steps do I take to join Ferrite fire chain test (local)?

Type client.connect 77.21.168.254:28715 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2636,gmrust,cs,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players It holds 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2636
Protocol Your game must run protocol 2636 to connect.
cs
Build No build figure is given.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.