Ferrite gate 5 baseline (local test)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average | 648/675 | ▼−146−18.4% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average | 213/200 | ▼−143−40.2% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average | 580/600 | ▼−12−2.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average | 483/500 | ▼−49−9.3% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 464/480 | ▲+5+1.1% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average | 460/525 | ▼−109−19.1% |
Quick answers
from the figures on this pageMap and Rules
How is Ferrite gate 5 baseline (local test) configured in terms of rules and settings?
The name of Ferrite gate 5 baseline (local test) carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Ferrite gate 5 baseline (local test)?
A procedural map runs on Ferrite gate 5 baseline (local test), created by the game.
Player Count
Where does Ferrite gate 5 baseline (local test) sit in the rankings?
In the top 70% of all ranked servers, Ferrite gate 5 baseline (local test) is #16,102 on player hours over the last seven days.
How many players does Ferrite gate 5 baseline (local test) have?
Right now, Ferrite gate 5 baseline (local test) is offline; the last sighting was 3 days 21 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Ferrite gate 5 baseline (local test) wipe?
There are too few wipes on record for Ferrite gate 5 baseline (local test) to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 3 days 21 hours ago the current world was created.
Server Info
Where can Ferrite gate 5 baseline (local test) be found?
For Ferrite gate 5 baseline (local test), no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 77.21.168.254:58364.
What Rust version is Ferrite gate 5 baseline (local test) running?
Rust network protocol 2636 on macOS is what Ferrite gate 5 baseline (local test) runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Ferrite gate 5 baseline (local test)?
No response from Ferrite gate 5 baseline (local test). It was last seen 3 days 21 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. The earliest Rust Analytics saw it was 8 November 2026.
Tags and Rankings
What is the meaning of the tags on Ferrite gate 5 baseline (local test)?
These tags are published by Ferrite gate 5 baseline (local test) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): Protocol 2636: matching game versions are required to join; cs (Build): No build figure is given; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Ferrite gate 5 baseline (local test) show up in Rust Analytics lists and filters?
These Rust Analytics lists include Ferrite gate 5 baseline (local test): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What steps do I take to join Ferrite gate 5 baseline (local test)?
The console route: start Rust, press F1, enter client.connect 77.21.168.254:58364. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2636,gmrust,cs,ts8
Game
gmrust
mp10
ts8
v2636
cs
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.