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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 77.21.168.254:58364 Offline checked 3d ago

Ferrite gate 5 baseline (local test)

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
8 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Nov9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Map and Rules

How is Ferrite gate 5 baseline (local test) configured in terms of rules and settings?

The name of Ferrite gate 5 baseline (local test) carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Ferrite gate 5 baseline (local test)?

A procedural map runs on Ferrite gate 5 baseline (local test), created by the game.

Player Count

Where does Ferrite gate 5 baseline (local test) sit in the rankings?

In the top 70% of all ranked servers, Ferrite gate 5 baseline (local test) is #16,102 on player hours over the last seven days.

How many players does Ferrite gate 5 baseline (local test) have?

Right now, Ferrite gate 5 baseline (local test) is offline; the last sighting was 3 days 21 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does Ferrite gate 5 baseline (local test) wipe?

There are too few wipes on record for Ferrite gate 5 baseline (local test) to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. 3 days 21 hours ago the current world was created.

Server Info

Where can Ferrite gate 5 baseline (local test) be found?

For Ferrite gate 5 baseline (local test), no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 77.21.168.254:58364.

What Rust version is Ferrite gate 5 baseline (local test) running?

Rust network protocol 2636 on macOS is what Ferrite gate 5 baseline (local test) runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Ferrite gate 5 baseline (local test)?

No response from Ferrite gate 5 baseline (local test). It was last seen 3 days 21 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. The earliest Rust Analytics saw it was 8 November 2026.

Tags and Rankings

What is the meaning of the tags on Ferrite gate 5 baseline (local test)?

These tags are published by Ferrite gate 5 baseline (local test) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): Protocol 2636: matching game versions are required to join; cs (Build): No build figure is given; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Ferrite gate 5 baseline (local test) show up in Rust Analytics lists and filters?

These Rust Analytics lists include Ferrite gate 5 baseline (local test): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join Ferrite gate 5 baseline (local test)?

The console route: start Rust, press F1, enter client.connect 77.21.168.254:58364. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2636,gmrust,cs,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2636
Protocol Protocol 2636: matching game versions are required to join.
cs
Build No build figure is given.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.