Ferrite gate 5 baseline (local test)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,161 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average | 629/650 | ▼−159−20.2% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average | 60/250 | ▼−223−78.8% | |
| 3 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average | 584/600 | ▼−8−1.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average | 460/475 | ▼−69−13.0% | |
| 5 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average | 444/480 | ▼−16−3.5% | |
| 6 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average | 463/550 | ▼−115−20.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Ferrite gate 5 baseline (local test)?
The name of Ferrite gate 5 baseline (local test) carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Ferrite gate 5 baseline (local test)?
The game generates the procedural map on Ferrite gate 5 baseline (local test).
Activity
What position does Ferrite gate 5 baseline (local test) hold in the server rankings?
For the last seven days, Ferrite gate 5 baseline (local test) holds rank #16,161 on player hours, in the top 70% of all ranked servers.
How many players does Ferrite gate 5 baseline (local test) have?
At present, Ferrite gate 5 baseline (local test) is offline; the last sighting was 3 days 19 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Ferrite gate 5 baseline (local test) schedule its wipes?
No rhythm can be told for Ferrite gate 5 baseline (local test) yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. Its world now is 3 days 20 hours old.
Server Overview
What is the location of Ferrite gate 5 baseline (local test)?
There is no region published for Ferrite gate 5 baseline (local test). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 77.21.168.254:65313.
Ferrite gate 5 baseline (local test) runs which version of Rust?
Rust network protocol 2636 on macOS is what Ferrite gate 5 baseline (local test) runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Ferrite gate 5 baseline (local test)?
Ferrite gate 5 baseline (local test) is down. The last time we saw it was 3 days 19 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. First sighting by Rust Analytics: 8 November 2026.
Tags and Rankings
How should you interpret the tags on Ferrite gate 5 baseline (local test)?
These tags are published by Ferrite gate 5 baseline (local test) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2636 (Protocol): To join, your game needs protocol 2636; cs (Build): This server publishes no build number; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
Ferrite gate 5 baseline (local test) appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Ferrite gate 5 baseline (local test) matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
How can I connect to Ferrite gate 5 baseline (local test)?
Type client.connect 77.21.168.254:65313 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2636,gmrust,cs,ts8
Game
gmrust
mp10
ts8
v2636
cs
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.