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RUST ANALYTICS
LIVE73,906PLY11,709SRV
QUOTE 77.33.69.152:28015 Offline checked 12d ago

test

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,967
top 59%
Rank · 7d ago
#11,214
2753 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 15:14 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average385/450+35+10.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average390/475+107+37.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average292/300−98−25.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average364/425+90+32.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average72/250−3−3.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average297/425+24+8.6%

Quick answers

from the figures on this page

Rules & Settings

How is test configured in terms of rules and settings?

No gather rate appears in the name of test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on test?

A procedural map runs on test, created by the game.

Activity

What is the rank of test?

For the last seven days, test holds rank #13,967 on player hours, in the top 59% of all ranked servers.

How full is test?

At present, test is offline; the last sighting was 12 days 2 hours ago.

Wipe Cycle

What happens on wipe day at test?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does test wipe?

No rhythm can be told for test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 12 days 5 hours.

Server Info

Where can test be found?

There is no region published for test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 77.33.69.152:28015 is its address.

test runs which version of Rust?

The build is Rust network protocol 2634 and build 166493 on Windows, running on test. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is test and is it currently online?

test is down. The last time we saw it was 12 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on test?

Published by test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166493 (Build): Game build: 166493; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature test?

The following Rust Analytics lists feature test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to test?

Type client.connect 77.33.69.152:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166493
Build Game build: 166493.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.