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RUST ANALYTICS
LIVE49,807PLY11,519SRV
QUOTE 77.40.85.152:28015 Offline checked 19d ago

My Devblog 266 Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,810
top 71%
Rank · 7d ago
#15,837
27 places up
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average434/425+5+1.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average256/250−15−5.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average161/200+11+7.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average183/250−61−25.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−19−41.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average221/250+17+8.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on My Devblog 266 Server?

The name of My Devblog 266 Server carries no gather rate. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on My Devblog 266 Server?

The game generates the procedural map on My Devblog 266 Server.

Population

Where does My Devblog 266 Server sit in the rankings?

In the top 71% of all ranked servers, My Devblog 266 Server is #15,810 on player hours over the last seven days.

What is the population on My Devblog 266 Server?

Right now, My Devblog 266 Server is offline; the last sighting was 19 days 17 hours ago.

Wipe Frequency

On what cycle does My Devblog 266 Server wipe?

No rhythm can be told for My Devblog 266 Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 days 17 hours ago the current world was created.

Server Info

What is the location of My Devblog 266 Server?

For My Devblog 266 Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 77.40.85.152:28015 is its address.

What Rust version is My Devblog 266 Server running?

The version in use at My Devblog 266 Server: Rust network protocol 2377, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is My Devblog 266 Server and is it currently online?

Offline at this moment: My Devblog 266 Server. Last seen 19 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Tags & Filters

How should you interpret the tags on My Devblog 266 Server?

These tags are published by My Devblog 266 Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2377 (Protocol): To join, your game needs protocol 2377; ptrak (Networking): RakNet, the network layer the game ships with; h7d1d47ec (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature My Devblog 266 Server?

These Rust Analytics lists include My Devblog 266 Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

How to Join

How can I connect to My Devblog 266 Server?

Type client.connect 77.40.85.152:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,v2377,h7d1d47ec,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
v2377
Protocol To join, your game needs protocol 2377.
ptrak
Networking RakNet, the network layer the game ships with.

Other

h7d1d47ec
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.