My Devblog 266 Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,810 top 71%
- Rank · 7d ago
- #15,837 ▲27 places up
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average | 434/425 | ▲+5+1.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average | 256/250 | ▼−15−5.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 161/200 | ▲+11+7.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average | 183/250 | ▼−61−25.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▼−19−41.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average | 221/250 | ▲+17+8.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on My Devblog 266 Server?
The name of My Devblog 266 Server carries no gather rate. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on My Devblog 266 Server?
The game generates the procedural map on My Devblog 266 Server.
Population
Where does My Devblog 266 Server sit in the rankings?
In the top 71% of all ranked servers, My Devblog 266 Server is #15,810 on player hours over the last seven days.
What is the population on My Devblog 266 Server?
Right now, My Devblog 266 Server is offline; the last sighting was 19 days 17 hours ago.
Wipe Frequency
On what cycle does My Devblog 266 Server wipe?
No rhythm can be told for My Devblog 266 Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 days 17 hours ago the current world was created.
Server Info
What is the location of My Devblog 266 Server?
For My Devblog 266 Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 77.40.85.152:28015 is its address.
What Rust version is My Devblog 266 Server running?
The version in use at My Devblog 266 Server: Rust network protocol 2377, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is My Devblog 266 Server and is it currently online?
Offline at this moment: My Devblog 266 Server. Last seen 19 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.
Tags & Filters
How should you interpret the tags on My Devblog 266 Server?
These tags are published by My Devblog 266 Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2377 (Protocol): To join, your game needs protocol 2377; ptrak (Networking): RakNet, the network layer the game ships with; h7d1d47ec (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature My Devblog 266 Server?
These Rust Analytics lists include My Devblog 266 Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
How to Join
How can I connect to My Devblog 266 Server?
Type client.connect 77.40.85.152:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,v2377,h7d1d47ec,stok,gmrust
Game
gmrust
mp10
v2377
ptrak
Other
h7d1d47ec
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.