Skip to the page
RUST ANALYTICS
LIVE84,652PLY11,781SRV
QUOTE 77.63.61.2:28015 Offline checked 4d ago

Jeffrey test server

Players · last
1/ 4
n/a24h
25% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 4
25% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,435
top 60%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average450/550+25+6.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average440/500+73+19.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average279/300−93−25.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average417/450+51+13.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average73/250−29−28.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average336/425+13+4.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Jeffrey test server?

The name of Jeffrey test server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Jeffrey test server?

The game generates the procedural map on Jeffrey test server.

Player Count

What position does Jeffrey test server hold in the server rankings?

In the top 60% of all ranked servers, Jeffrey test server is #13,435 on player hours over the last seven days.

How many players does Jeffrey test server have?

Right now, Jeffrey test server is offline; the last sighting was 4 days 11 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Cycle

How often does Jeffrey test server wipe?

The record holds too few of Jeffrey test server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 5 days 12 hours old.

Server Info

What is the server location for Jeffrey test server?

No region is published by Jeffrey test server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 77.63.61.2:28015.

What Rust version is Jeffrey test server running?

The build is Rust network protocol 2634 and build 167058 on Windows, running on Jeffrey test server. The protocol has to match for you to join, and Steam applies that update.

Is Jeffrey test server up, and how consistent is its uptime?

Jeffrey test server is down. The last time we saw it was 4 days 11 hours ago. The last 3 full days give 0% uptime, 0 hours on out of 72. First sighting by Rust Analytics: 9 October 2026.

Server Tags

How should you interpret the tags on Jeffrey test server?

These tags are published by Jeffrey test server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): It runs build 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Jeffrey test server?

On Rust Analytics, Jeffrey test server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join Jeffrey test server?

The console route: start Rust, press F1, enter client.connect 77.63.61.2:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167058
Build It runs build 167058.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.