Local Dev
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,919 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 20h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 563/575 | ▲+3+0.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average | 354/375 | ▼−36−9.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 154/200 | ▲+21+15.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average | 337/325 | ▼−59−14.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 47/250 | ▼−14−23.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average | 297/375 | ▲+19+6.8% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Dev?
No gather rate is given in the name of Local Dev. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Local Dev?
A procedural map runs on Local Dev, created by the game.
Population
Where does Local Dev sit in the rankings?
In the top 72% of all ranked servers, Local Dev is #15,919 on player hours over the last seven days.
What is the population on Local Dev?
Right now, Local Dev is offline; the last sighting was 20 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Local Dev wipe?
There are too few wipes on record for Local Dev to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 20 hours old.
Server Overview
Where can Local Dev be found?
No region is published by Local Dev. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 78.131.94.117:28015.
Local Dev runs which version of Rust?
Rust network protocol 2634 and build 167781 on Windows is what Local Dev runs. Joining requires the same protocol on your game, which Steam updates.
Is Local Dev up, and how consistent is its uptime?
Local Dev is down. The last time we saw it was 20 hours ago. First sighting by Rust Analytics: 13 October 2026.
Tags and Rankings
What is the meaning of the tags on Local Dev?
These tags are published by Local Dev and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Local Dev?
These Rust Analytics lists include Local Dev: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
What steps do I take to join Local Dev?
Type client.connect 78.131.94.117:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.