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RUST ANALYTICS
LIVE75,305PLY11,655SRV
QUOTE 78.177.143.148:28015 Offline checked 15d ago

TEST

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,427
top 60%
Rank · 7d ago
#7,998
6429 places down
Last wipe
16d ago
no schedule published
Next wipe
11d 19h
Tue 27 Oct, 09:28 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeTuesday 27 October, 09:28 UTCin 11d 19h

Every other Tuesday at 09:28 UTC · low confidence

usual gap
14 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

Coming wipes

  1. 11d 19hTue 27 Oct, 09:28 UTC
  2. 21d 4hThu 5 Nov, 19:00 UTCFW
  3. 25d 19hTue 10 Nov, 09:28 UTC
  4. 39d 19hTue 24 Nov, 09:28 UTC

The first 48 hours of its last wipes

Tue 29 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 09:28 UTC16d ago 1 – running 1
Tue 15 Sep, 09:56 UTC30d ago 1 halved by day 1 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average521/575−35−6.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average299/325−129−30.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average152/200−24−13.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average333/375−26−7.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average348/250+301+644.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average257/325−74−22.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TEST?

No gather rate appears in the name of TEST. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TEST?

The game generates the procedural map on TEST.

Activity

What is the rank of TEST?

For the last seven days, TEST holds rank #14,427 on player hours, in the top 60% of all ranked servers.

How full is TEST?

Right now, TEST is offline; the last sighting was 15 days 1 hours ago.

Wipe Cycle

How does TEST handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

How often does TEST wipe?

The wipe rhythm at TEST is every other Tuesday at 09:28 UTC. The date of its next wipe is Tuesday 27 October at 09:28 UTC. This world has been running for 16 days 4 hours.

Server Info

Where can TEST be found?

No region is published by TEST. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 78.177.143.148:28015.

TEST is on which Rust version?

The version in use at TEST: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is TEST up, and how consistent is its uptime?

No response from TEST. It was last seen 15 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on TEST?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does TEST show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to TEST?

The console route: start Rust, press F1, enter client.connect 78.177.143.148:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.