TEST
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,427 top 60%
- Rank · 7d ago
- #7,998 ▼6429 places down
- Last wipe
- 16d ago no schedule published
- Next wipe
- 11d 19h Tue 27 Oct, 09:28 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 14 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 11d 19hTue 27 Oct, 09:28 UTC
- 21d 4hThu 5 Nov, 19:00 UTCFW
- 25d 19hTue 10 Nov, 09:28 UTC
- 39d 19hTue 24 Nov, 09:28 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 09:28 UTC16d ago | 1 | – | running | 1 |
| Tue 15 Sep, 09:56 UTC30d ago | 1 | halved by day 1 | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average | 521/575 | ▼−35−6.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average | 299/325 | ▼−129−30.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 152/200 | ▼−24−13.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average | 333/375 | ▼−26−7.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average | 348/250 | ▲+301+644.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average | 257/325 | ▼−74−22.5% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TEST?
No gather rate appears in the name of TEST. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on TEST?
The game generates the procedural map on TEST.
Activity
What is the rank of TEST?
For the last seven days, TEST holds rank #14,427 on player hours, in the top 60% of all ranked servers.
How full is TEST?
Right now, TEST is offline; the last sighting was 15 days 1 hours ago.
Wipe Cycle
How does TEST handle wipe day?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.
How often does TEST wipe?
The wipe rhythm at TEST is every other Tuesday at 09:28 UTC. The date of its next wipe is Tuesday 27 October at 09:28 UTC. This world has been running for 16 days 4 hours.
Server Info
Where can TEST be found?
No region is published by TEST. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 78.177.143.148:28015.
TEST is on which Rust version?
The version in use at TEST: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
Is TEST up, and how consistent is its uptime?
No response from TEST. It was last seen 15 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on TEST?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does TEST show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to TEST?
The console route: start Rust, press F1, enter client.connect 78.177.143.148:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.