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RUST ANALYTICS
LIVE85,447PLY11,687SRV
QUOTE 78.39.13.35:28015 Offline checked 9d ago

test

Players · last
0/ 20
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,962
top 71%
Rank · 7d ago
#16,921
959 places up
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average529/600+8+1.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average462/450−15−3.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average237/225−36−13.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average458/450+18+4.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250−34−48.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average363/450+22+6.6%

Quick answers

from the figures on this page

Server Rules

How is test configured in terms of rules and settings?

No gather rate is given in the name of test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on test?

A procedural map runs on test, created by the game.

Activity

Where does test sit in the rankings?

In the top 71% of all ranked servers, test is #15,962 on player hours over the last seven days.

What is the population on test?

At present, test is offline; the last sighting was 9 days 3 hours ago.

Wipe Schedule

On what cycle does test wipe?

No rhythm can be told for test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 20 days ago the current world was created.

Server Info

What is the location of test?

No region is published by test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 78.39.13.35:28015.

What Rust version is test running?

Rust network protocol 2633 and build 165217 on Windows is what test runs. Joining requires the same protocol on your game, which Steam updates.

Is test up, and how consistent is its uptime?

test is down. The last time we saw it was 9 days 3 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 5 October 2026.

Tags & Filters

What is the meaning of the tags on test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): It holds 20 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature test?

These Rust Analytics lists include test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join test?

The console route: start Rust, press F1, enter client.connect 78.39.13.35:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players It holds 20 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.