Celestial Rust | Dev Server
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,973 top 67%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 424/450 | ▲+74+21.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 429/475 | ▲+146+51.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 285/300 | ▼−105−26.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 409/425 | ▲+135+49.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 75/250 | ▪+0+0.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 309/425 | ▲+36+13.0% |
Quick answers
from the figures on this pageServer Rules
How is Celestial Rust | Dev Server configured in terms of rules and settings?
No gather rate is given in the name of Celestial Rust | Dev Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Celestial Rust | Dev Server?
A procedural map runs on Celestial Rust | Dev Server, created by the game.
Player Count
What position does Celestial Rust | Dev Server hold in the server rankings?
In the top 67% of all ranked servers, Celestial Rust | Dev Server is #14,973 on player hours over the last seven days.
How many players does Celestial Rust | Dev Server have?
At present, Celestial Rust | Dev Server is offline; the last sighting was 2 days 1 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
On what cycle does Celestial Rust | Dev Server wipe?
There are too few wipes on record for Celestial Rust | Dev Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 1 hours.
Server Info
What is the location of Celestial Rust | Dev Server?
There is no region published for Celestial Rust | Dev Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 78.46.106.155:28023.
What Rust version is Celestial Rust | Dev Server running?
The build is Rust network protocol 2634 and build 167398 on Linux, running on Celestial Rust | Dev Server. Joining requires the same protocol on your game, which Steam updates.
How reliable is Celestial Rust | Dev Server and is it currently online?
Offline at this moment: Celestial Rust | Dev Server. Last seen 2 days 1 hours ago. For the last 1 full day, 0 of 24 hours were live. That is 0% uptime. The earliest Rust Analytics saw it was 11 October 2026.
Tags & Filters
How should you interpret the tags on Celestial Rust | Dev Server?
These tags are published by Celestial Rust | Dev Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Celestial Rust | Dev Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include Celestial Rust | Dev Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What is the process to join Celestial Rust | Dev Server?
The console route: start Rust, press F1, enter client.connect 78.46.106.155:28023. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.