Server_217_DevBlog
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,363 top 70%
- Rank · 7d ago
- #16,477 ▲114 places up
- Last wipe
- 506d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Barren
- First seen
- 4 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average | 53/100 | ▼−403−88.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average | 51/750 | ▼−243−82.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 133/100 | ▲+6+4.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average | 210/1000 | ▼−81−27.8% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 165/400 | ▼−40−19.3% | |
| 6 | Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average | 139/300 | ▲+15+11.8% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Server_217_DevBlog?
The name of Server_217_DevBlog carries no gather rate. A group limit is not published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. The server has VAC, Valve's anti-cheat, switched off.
Activity
What is the rank of Server_217_DevBlog?
For the last seven days, Server_217_DevBlog holds rank #16,363 on player hours, in the top 70% of all ranked servers.
How full is Server_217_DevBlog?
Right now, Server_217_DevBlog is offline; the last sighting was 7 days 9 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Server_217_DevBlog schedule its wipes?
The record holds too few of Server_217_DevBlog's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 506 days 16 hours ago the current world was created.
Server Info
What is the location of Server_217_DevBlog?
For Server_217_DevBlog, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 79.105.250.252:28015.
What Rust version is Server_217_DevBlog running?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Server_217_DevBlog?
Offline at this moment: Server_217_DevBlog. Last seen 7 days 9 hours ago. The last 7 full days give 2% uptime, 4 hours on out of 168. First sighting by Rust Analytics: 4 November 2026.
Server Tags
What is the meaning of the tags on Server_217_DevBlog?
Published by Server_217_DevBlog for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; v2183 (Protocol): Your game must run protocol 2183 to connect; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): The Modded listing applies: plugins or settings change play; h5e7466bf (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Server_217_DevBlog?
On Rust Analytics, Server_217_DevBlog matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded.
Connection
How can I connect to Server_217_DevBlog?
Type client.connect 79.105.250.252:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.