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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 79.105.250.252:28015 Offline checked 7d ago

Server_217_DevBlog

modded
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,363
top 70%
Rank · 7d ago
#16,477
114 places up
Last wipe
506d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Barren
First seen
4 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Nov5 Nov7 Nov8 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average53/100−403−88.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average51/750−243−82.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average133/100+6+4.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average210/1000−81−27.8%
5ShockRust | Blue | NoLimitno group limit · 121 on average165/400−40−19.3%
6Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average139/300+15+11.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Server_217_DevBlog?

The name of Server_217_DevBlog carries no gather rate. A group limit is not published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. The server has VAC, Valve's anti-cheat, switched off.

Activity

What is the rank of Server_217_DevBlog?

For the last seven days, Server_217_DevBlog holds rank #16,363 on player hours, in the top 70% of all ranked servers.

How full is Server_217_DevBlog?

Right now, Server_217_DevBlog is offline; the last sighting was 7 days 9 hours ago. Average players over the last seven days: 0.

Wipe Frequency

When does Server_217_DevBlog schedule its wipes?

The record holds too few of Server_217_DevBlog's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 506 days 16 hours ago the current world was created.

Server Info

What is the location of Server_217_DevBlog?

For Server_217_DevBlog, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 79.105.250.252:28015.

What Rust version is Server_217_DevBlog running?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Server_217_DevBlog?

Offline at this moment: Server_217_DevBlog. Last seen 7 days 9 hours ago. The last 7 full days give 2% uptime, 4 hours on out of 168. First sighting by Rust Analytics: 4 November 2026.

Server Tags

What is the meaning of the tags on Server_217_DevBlog?

Published by Server_217_DevBlog for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; v2183 (Protocol): Your game must run protocol 2183 to connect; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): The Modded listing applies: plugins or settings change play; h5e7466bf (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Server_217_DevBlog?

On Rust Analytics, Server_217_DevBlog matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded.

Connection

How can I connect to Server_217_DevBlog?

Type client.connect 79.105.250.252:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
v2183
Protocol Your game must run protocol 2183 to connect.

Mods and access

oxide
Oxide The plugin framework Oxide (uMod) is in use.
modded
Modded The Modded listing applies: plugins or settings change play.

Other

h5e7466bf
Custom tag A non-standard tag, added by the owner or through a plugin.
stok
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.