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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 79.117.21.248:28015 Offline checked 16d ago

TestServer

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,650
top 70%
Rank · 7d ago
#15,409
241 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Barren
First seen
27 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct30 Oct31 Oct2 Nov3 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TestServer?

No gather rate is given in the name of TestServer. No group limit is published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

Population

What is the rank of TestServer?

For the last seven days, TestServer holds rank #15,650 on player hours, in the top 70% of all ranked servers.

How full is TestServer?

Right now, TestServer is offline; the last sighting was 16 days 7 hours ago.

Wipe Frequency

On what cycle does TestServer wipe?

There are too few wipes on record for TestServer to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 16 days 7 hours.

Server Overview

What is the server location for TestServer?

For TestServer, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 79.117.21.248:28015 is its address.

TestServer runs which version of Rust?

The build is Rust network protocol 2275 on Windows, running on TestServer. Your game needs the same protocol to get in; Steam takes care of the update.

Is TestServer up, and how consistent is its uptime?

No response from TestServer. It was last seen 16 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 27 October 2026.

Tags & Filters

How should you interpret the tags on TestServer?

Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; v2275 (Protocol): Your game must run protocol 2275 to connect; ptrak (Networking): The standard network layer, RakNet; h232a393a (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature TestServer?

On Rust Analytics, TestServer matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Connection

How can I connect to TestServer?

The console route: start Rust, press F1, enter client.connect 79.117.21.248:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,v2275,h232a393a,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
v2275
Protocol Your game must run protocol 2275 to connect.
ptrak
Networking The standard network layer, RakNet.

Other

h232a393a
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.
stok
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.