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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 79.127.169.15:28915 Offline checked 15d ago

RustRearm Private Capture

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,935
top 70%
Rank · 7d ago
#12,621
3314 places down
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct31 Oct1 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustRearm Private Capture?

The name of RustRearm Private Capture carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on RustRearm Private Capture?

A procedural map runs on RustRearm Private Capture, created by the game.

Activity

Where does RustRearm Private Capture sit in the rankings?

In the top 70% of all ranked servers, RustRearm Private Capture is #15,935 on player hours over the last seven days.

What is the population on RustRearm Private Capture?

At present, RustRearm Private Capture is offline; the last sighting was 15 days 2 hours ago.

Wipe Frequency

How often does RustRearm Private Capture wipe?

No rhythm can be told for RustRearm Private Capture yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. This world has been running for 21 days 19 hours.

Server Overview

Where can RustRearm Private Capture be found?

There is no region published for RustRearm Private Capture. Rust Analytics reports the location a server claims, not the machine's actual location. 79.127.169.15:28915 is its address.

What Rust version is RustRearm Private Capture running?

The version in use at RustRearm Private Capture: Rust network protocol 2635 and build 169498, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is RustRearm Private Capture up, and how consistent is its uptime?

RustRearm Private Capture is down. The last time we saw it was 15 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 28 October 2026.

Tags & Filters

How should you interpret the tags on RustRearm Private Capture?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169498 (Build): It runs build 169498; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which RustRearm Private Capture publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RustRearm Private Capture appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, RustRearm Private Capture matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to RustRearm Private Capture?

Type client.connect 79.127.169.15:28915 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs169498,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Your game must run protocol 2635 to connect.
cs169498
Build It runs build 169498.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.