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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 79.4.47.102:28015 Offline checked 26d ago

SPRICE LOCAL (no EAC)

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,222
top 70%
Rank · 7d ago
#15,849
627 places up
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on SPRICE LOCAL (no EAC)?

The name of SPRICE LOCAL (no EAC) carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on SPRICE LOCAL (no EAC)?

SPRICE LOCAL (no EAC) uses a procedural map, which the game generates.

Activity

What position does SPRICE LOCAL (no EAC) hold in the server rankings?

In the top 70% of all ranked servers, SPRICE LOCAL (no EAC) is #15,222 on player hours over the last seven days.

What is the population on SPRICE LOCAL (no EAC)?

Right now, SPRICE LOCAL (no EAC) is offline; the last sighting was 26 days 6 hours ago.

Wipe Cycle

On what cycle does SPRICE LOCAL (no EAC) wipe?

No rhythm can be told for SPRICE LOCAL (no EAC) yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. Its world now is 26 days 6 hours old.

Server Overview

What is the location of SPRICE LOCAL (no EAC)?

There is no region published for SPRICE LOCAL (no EAC). Rust Analytics reports the location a server claims, not the machine's actual location. 79.4.47.102:28015 is its address.

What Rust version is SPRICE LOCAL (no EAC) running?

Rust network protocol 2634 and build 167781 on Windows is what SPRICE LOCAL (no EAC) runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of SPRICE LOCAL (no EAC)?

No response from SPRICE LOCAL (no EAC). It was last seen 26 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 17 October 2026.

Server Tags

What is the meaning of the tags on SPRICE LOCAL (no EAC)?

These tags are published by SPRICE LOCAL (no EAC) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

SPRICE LOCAL (no EAC) appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, SPRICE LOCAL (no EAC) matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join SPRICE LOCAL (no EAC)?

Type client.connect 79.4.47.102:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.