Rust Server via FRP
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▼−3 −100.0% from 3
- 7-day average
- 0 peak 4
- Rank
- #10,474 top 48%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 14h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- 1500 Procedural Map · seed 24681357
- First seen
- 24 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 528 on average | 261/250 | ▼−324−55.4% | |
| 2 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 434 on average | 485/475 | ▼−107−18.1% | |
| 3 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 339 on average | 372/375 | ▼−62−14.4% | |
| 4 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 293 on average | 386/400 | ▼−30−7.1% | |
| 5 | Rusty Moose |US Medium|NA · groups of 8+ · weekly · 219 on average | 86/200 | ▼−46−35.0% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 215 on average | 173/200 | ▼−46−20.9% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Server via FRP configured in terms of rules and settings?
No gather rate appears in the name of Rust Server via FRP. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on Rust Server via FRP?
A procedural map of size 1,500 with seed 24681357 runs on Rust Server via FRP, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What is the rank of Rust Server via FRP?
In the top 48% of all ranked servers, Rust Server via FRP is #10,474 on player hours over the last seven days.
What is the population on Rust Server via FRP?
On Rust Server via FRP, 0 players are in now, out of 8 slots. The seven-day average is 0 players, with a peak of 4. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 3 players.
Wipe Frequency
When does Rust Server via FRP schedule its wipes?
The record holds too few of Rust Server via FRP's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 14 hours ago the current world was created.
Server Details
What is the location of Rust Server via FRP?
No region is published by Rust Server via FRP. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 79.76.102.97:28015 is its address.
How is the performance on Rust Server via FRP?
Average server fps for the last 48 hours is 226; the floor was 204. 8,243 entities is the maximum carried: buildings, deployables and everything else. Up to 787 MB of memory was used. Low fps and growing entities are the source of felt lag.
Rust Server via FRP is on which Rust version?
The build is Rust network protocol 2635 and build 168909 on Linux, running on Rust Server via FRP. Joining requires the same protocol on your game, which Steam updates.
Is Rust Server via FRP up, and how consistent is its uptime?
Online at this moment: Rust Server via FRP. 8 hours ago is when it last restarted, judging by the uptime it reports. 24 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Rust Server via FRP?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): Slot count: 8; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Rust Server via FRP publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Rust Server via FRP?
These Rust Analytics lists include Rust Server via FRP: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What is the process to join Rust Server via FRP?
The console route: start Rust, press F1, enter client.connect 79.76.102.97:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.