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RUST ANALYTICS
LIVE73,267PLY11,702SRV
QUOTE 80.187.113.254:28015 Offline checked 7d ago

My Test Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,766
top 61%
Rank · 7d ago
#12,789
977 places down
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average380/450+30+8.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average382/475+99+34.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average288/300−102−26.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average360/425+86+31.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average73/250−2−2.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average294/425+21+7.5%

Quick answers

from the figures on this page

Rules & Settings

How is My Test Server configured in terms of rules and settings?

The name of My Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on My Test Server?

A procedural map runs on My Test Server, created by the game.

Player Count

What position does My Test Server hold in the server rankings?

In the top 61% of all ranked servers, My Test Server is #13,766 on player hours over the last seven days.

What is the population on My Test Server?

At present, My Test Server is offline; the last sighting was 7 days 22 hours ago.

Wipe Frequency

When does My Test Server schedule its wipes?

There are too few wipes on record for My Test Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 23 hours old.

Server Overview

Where can My Test Server be found?

No region is published by My Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 80.187.113.254:28015 is its address.

What Rust version is My Test Server running?

The version in use at My Test Server: Rust network protocol 2634 and build 166652, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of My Test Server?

No response from My Test Server. It was last seen 7 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 5 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on My Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which My Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

My Test Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include My Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to My Test Server?

The console route: start Rust, press F1, enter client.connect 80.187.113.254:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.