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RUST ANALYTICS
LIVE71,864PLY11,655SRV
QUOTE 80.242.59.83:35090 Online EU checked 10m ago

Development Server

moddedcarbon
Players · last
0/ 2000
+024h
0% full
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 2000
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 4
Rank
#8,031
top 36% · #2081 in EU
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
150 max
players per team
Gather rate
–
no rate in the name
Score
11
player hours, last seven days
Map
4750
Procedural+ · seed 1337
First seen
15 Oct 2026
test.miragerust.com

Players

AveragePeakWipe
0123401:0010:0019:0004:0013:0022:00Wiped Fri 16 Oct, 13:46 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

Server fpsWipe
020040060080001:0010:0019:0004:0013:0022:00Wiped Fri 16 Oct, 13:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k15 Oct16 Oct17 Oct

Top 36% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:46 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 107 on average95/245+45+89.4%
2МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 93 on average129/100+38+42.3%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 87 on average209/1000+205+5018.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 73 on average17/700+11+164.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average66/1000+28+73.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 68 on average8/700+3+57.4%

Quick answers

from the figures on this page

Rules & Settings

How is Development Server configured in terms of rules and settings?

No gather rate is given in the name of Development Server. The maximum group size is 150 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Development Server?

This page provides the published map file for the custom map of size 4,750 on Development Server.

Activity

What is the rank of Development Server?

On seven-day player hours, Development Server sits at #8,031, in the top 36% across ranked servers and #2,081 in Europe.

How full is Development Server?

On Development Server, 0 players are in now, out of 2,000 slots. The mean over the last seven days is 0 players, reaching 4 at its highest. At 14:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

When does Development Server schedule its wipes?

The record holds too few of Development Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 34 hours.

Server Info

What is the server location for Development Server?

In Europe, Development Server lists itself with the EU tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 80.242.59.83:35090 is its address.

Is Development Server performing well?

Server fps over the last 48 hours: 431 on average, 142 at the lowest. The entity count reached 139,703, covering buildings, deployables and all else in the world. The memory ceiling reached 3,618 MB. Low fps and growing entities are the source of felt lag.

Development Server is on which Rust version?

The version in use at Development Server: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Development Server?

The server is live: Development Server is online. The reported uptime puts its last restart at about 32 hours ago. 50% is its uptime for the last 2 full days, 24 of 48 hours. 15 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Development Server?

Published by Development Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2000 (Max players): Capacity: 2,000 slots; ts150 (Group limit): Team size caps at 150; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; weekly (Weekly): The wipe cycle runs weekly; vanilla (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): The browser places this server in Europe; rustmaps (Custom tag): A non-standard tag, added by the owner or through a plugin. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Who manages Development Server?

A miragerust.com hostname is published by Development Server and by 13 other servers we track, which indicates one operator.

On Rust Analytics, which lists and filters feature Development Server?

On Rust Analytics, Development Server matches these lists: Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What steps do I take to join Development Server?

The console route: start Rust, press F1, enter client.connect 80.242.59.83:35090. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://miragerust.gg/.

Server tags

what each one means

Published as mp2000,ptrak,$r?,v2634,gmrust,cs167781,ts150,rustmaps,weekly,EU,vanilla,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp2000
Max players Capacity: 2,000 slots.
ts150
Group limit Team size caps at 150.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

weekly
Weekly The wipe cycle runs weekly.

Difficulty

vanilla
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Region

EU
Europe The browser places this server in Europe.

Other

rustmaps
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.