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RUST ANALYTICS
LIVE54,247PLY11,563SRV
QUOTE 81.158.88.163:28015 Offline checked 16h ago

HTNetwork Rust Server

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,867
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
16h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

AveragePeakWipe
0123418:0019:00Wiped Wed 14 Oct, 18:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:04 UTC16h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 390 on average413/375−94−18.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 328 on average237/225−90−27.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average121/200−32−20.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 311 on average285/250−3−1.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average44/250+1+1.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 266 on average234/275−48−17.1%

Quick answers

from the figures on this page

Map and Rules

How is HTNetwork Rust Server configured in terms of rules and settings?

No gather rate appears in the name of HTNetwork Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on HTNetwork Rust Server?

A procedural map runs on HTNetwork Rust Server, created by the game.

Population

What is the rank of HTNetwork Rust Server?

In the top 72% of all ranked servers, HTNetwork Rust Server is #15,867 on player hours over the last seven days.

How many players does HTNetwork Rust Server have?

Right now, HTNetwork Rust Server is offline; the last sighting was 16 hours ago. Average players over the last seven days: 0.

Wipe Schedule

When does HTNetwork Rust Server schedule its wipes?

The record holds too few of HTNetwork Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 16 hours.

Server Overview

Where can HTNetwork Rust Server be found?

There is no region published for HTNetwork Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 81.158.88.163:28015.

HTNetwork Rust Server is on which Rust version?

The version in use at HTNetwork Rust Server: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of HTNetwork Rust Server?

Offline at this moment: HTNetwork Rust Server. Last seen 16 hours ago. 14 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on HTNetwork Rust Server?

These tags are published by HTNetwork Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature HTNetwork Rust Server?

On Rust Analytics, HTNetwork Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to HTNetwork Rust Server?

The console route: start Rust, press F1, enter client.connect 81.158.88.163:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.