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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 81.196.141.3:28115 Offline checked 9d ago

rust-sim private probe probe_1000_1

moddedcarbon
Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,964
top 70%
Rank · 7d ago
#15,724
1240 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
30 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Oct1 Nov3 Nov5 Nov7 Nov9 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Mon 2 NovMon 2 NovSun 1 Nov
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Mon 2 Nov, 21:39 UTC9d ago 0 – – 0
Mon 2 Nov, 10:36 UTC10d ago 0 – 0.5 days 0
Sun 1 Nov, 18:29 UTC10d ago 0 – 0.7 days 0
Sun 1 Nov, 04:27 UTC11d ago 0 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average54/100−373−87.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average49/750−224−82.0%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average199/1000−126−38.8%
4МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average132/100+3+2.4%
5ShockRust | Blue | NoLimitno group limit · 121 on average145/400−49−25.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average367/1000+317+640.2%

Quick answers

from the figures on this page

Rules & Settings

How is rust-sim private probe probe_1000_1 configured in terms of rules and settings?

The name of rust-sim private probe probe_1000_1 carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is active.

What is the current map on rust-sim private probe probe_1000_1?

A procedural map runs on rust-sim private probe probe_1000_1, created by the game.

Player Count

What is the rank of rust-sim private probe probe_1000_1?

For the last seven days, rust-sim private probe probe_1000_1 holds rank #16,964 on player hours, in the top 70% of all ranked servers.

How many players does rust-sim private probe probe_1000_1 have?

At present, rust-sim private probe probe_1000_1 is offline; the last sighting was 9 days 18 hours ago.

Wipe Cycle

How does rust-sim private probe probe_1000_1 handle wipe day?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does rust-sim private probe probe_1000_1 schedule its wipes?

rust-sim private probe probe_1000_1 wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 9 days 18 hours old.

Server Overview

What is the server location for rust-sim private probe probe_1000_1?

For rust-sim private probe probe_1000_1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 81.196.141.3:28115.

What Rust version is rust-sim private probe probe_1000_1 running?

The version in use at rust-sim private probe probe_1000_1: Rust network protocol 2635 and build 168909, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is rust-sim private probe probe_1000_1 and is it currently online?

rust-sim private probe probe_1000_1 is down. The last time we saw it was 9 days 18 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 30 October 2026.

Server Tags

How should you interpret the tags on rust-sim private probe probe_1000_1?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which rust-sim private probe probe_1000_1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

rust-sim private probe probe_1000_1 appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature rust-sim private probe probe_1000_1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join rust-sim private probe probe_1000_1?

The console route: start Rust, press F1, enter client.connect 81.196.141.3:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.