Skip to the page
RUST ANALYTICS
LIVE43,348PLY11,481SRV
QUOTE 81.228.156.241:28015 Offline checked 21d ago

SHARK RUST

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,491
top 69%
Rank · 7d ago
#15,850
359 places up
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 347895234
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average342/350−19−5.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average194/200−19−8.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average182/200+18+11.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average196/200−20−9.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average35/250−5−12.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average187/225+5+2.8%

Quick answers

from the figures on this page

Map and Rules

How is SHARK RUST configured in terms of rules and settings?

No gather rate appears in the name of SHARK RUST. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on SHARK RUST?

The map on SHARK RUST is procedural, size 3,500, with seed 347895234, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does SHARK RUST sit in the rankings?

In the top 69% of all ranked servers, SHARK RUST is #15,491 on player hours over the last seven days.

What is the population on SHARK RUST?

At present, SHARK RUST is offline; the last sighting was 21 days 13 hours ago.

Wipe Cycle

When does SHARK RUST schedule its wipes?

No rhythm can be told for SHARK RUST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 21 days 15 hours.

Server Overview

What is the location of SHARK RUST?

No region is published by SHARK RUST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 81.228.156.241:28015.

SHARK RUST runs which version of Rust?

The build is Rust network protocol 2511 and build 89476 on Windows, running on SHARK RUST. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of SHARK RUST?

Offline at this moment: SHARK RUST. Last seen 21 days 13 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 22 September 2026.

Server Tags

How should you interpret the tags on SHARK RUST?

These tags are published by SHARK RUST and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; v2511 (Protocol): Protocol 2511: matching game versions are required to join; cs89476 (Build): It runs build 89476; ptrak (Networking): RakNet, the network layer the game ships with; h60d448f5 (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does SHARK RUST show up in Rust Analytics lists and filters?

On Rust Analytics, SHARK RUST matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Joining the Server

How can I connect to SHARK RUST?

Type client.connect 81.228.156.241:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,v2511,h60d448f5,stok,gmrust,cs89476

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
v2511
Protocol Protocol 2511: matching game versions are required to join.
cs89476
Build It runs build 89476.
ptrak
Networking RakNet, the network layer the game ships with.

Other

h60d448f5
Custom tag A non-standard tag, added by the owner or through a plugin.
stok
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.