Skip to the page
RUST ANALYTICS
LIVE52,487PLY11,532SRV
QUOTE 81.235.8.222:28015 Offline checked 26d ago

My Local Testing Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,448
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average476/500−14−2.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average270/300−38−12.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average160/200+3+1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average217/225−80−27.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250−20−41.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average237/300−7−2.9%

Quick answers

from the figures on this page

Server Rules

How is My Local Testing Server configured in terms of rules and settings?

No gather rate appears in the name of My Local Testing Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on My Local Testing Server?

The game generates the procedural map on My Local Testing Server.

Player Count

What is the rank of My Local Testing Server?

For the last seven days, My Local Testing Server holds rank #15,448 on player hours, in the top – of all ranked servers.

How many players does My Local Testing Server have?

Right now, My Local Testing Server is offline; the last sighting was 26 days 15 hours ago.

Wipe Frequency

On what cycle does My Local Testing Server wipe?

There are too few wipes on record for My Local Testing Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 26 days 15 hours ago the current world was created.

Server Overview

What is the server location for My Local Testing Server?

For My Local Testing Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 81.235.8.222:28015.

My Local Testing Server runs which version of Rust?

Rust network protocol 2633 and build 164530 on Windows is what My Local Testing Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of My Local Testing Server?

No response from My Local Testing Server. It was last seen 26 days 15 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Tags & Filters

What is the meaning of the tags on My Local Testing Server?

Published by My Local Testing Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature My Local Testing Server?

The following Rust Analytics lists feature My Local Testing Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join My Local Testing Server?

The console route: start Rust, press F1, enter client.connect 81.235.8.222:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.