PRISM local capture
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #12,616 top 57%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average | 512/575 | ▼−44−7.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average | 301/325 | ▼−127−29.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 154/200 | ▼−22−12.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average | 331/375 | ▼−28−7.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average | 287/250 | ▲+240+513.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average | 258/325 | ▼−73−22.2% |
Quick answers
from the figures on this pageMap and Rules
How is PRISM local capture configured in terms of rules and settings?
No gather rate is given in the name of PRISM local capture. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on PRISM local capture?
The game generates the procedural map on PRISM local capture.
Activity
Where does PRISM local capture sit in the rankings?
For the last seven days, PRISM local capture holds rank #12,616 on player hours, in the top 57% of all ranked servers.
How many players does PRISM local capture have?
Right now, PRISM local capture is offline; the last sighting was 2 days 19 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Frequency
On what cycle does PRISM local capture wipe?
No rhythm can be told for PRISM local capture yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 2 days 20 hours ago the current world was created.
Server Overview
What is the location of PRISM local capture?
There is no region published for PRISM local capture. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 81.244.137.90:28015.
PRISM local capture runs which version of Rust?
The version in use at PRISM local capture: Rust network protocol 2634 and build 167584, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is PRISM local capture up, and how consistent is its uptime?
PRISM local capture is down. The last time we saw it was 2 days 19 hours ago. The last 2 full days give 0% uptime, 0 hours on out of 48. The earliest Rust Analytics saw it was 12 October 2026.
Tags & Filters
How should you interpret the tags on PRISM local capture?
Published by PRISM local capture for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature PRISM local capture?
The following Rust Analytics lists feature PRISM local capture: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What steps do I take to join PRISM local capture?
The console route: start Rust, press F1, enter client.connect 81.244.137.90:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp4
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.