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RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 81.27.69.176:28115 Offline checked 20d ago

pllm-test-1

moddedcarbon
Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,284
top 69%
Rank · 7d ago
#15,179
105 places down
Last wipe
20d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –
Fri 23 Oct, 02:49 UTC20d ago 0 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average53/100−403−88.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average51/750−243−82.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average133/100+6+4.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average210/1000−81−27.8%
5ShockRust | Blue | NoLimitno group limit · 121 on average165/400−40−19.3%
6Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average139/300+15+11.8%

Quick answers

from the figures on this page

Map and Rules

How is pllm-test-1 configured in terms of rules and settings?

The name of pllm-test-1 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on pllm-test-1?

pllm-test-1 uses a procedural map, which the game generates.

Population

What is the rank of pllm-test-1?

For the last seven days, pllm-test-1 holds rank #15,284 on player hours, in the top 69% of all ranked servers.

How many players does pllm-test-1 have?

At present, pllm-test-1 is offline; the last sighting was 20 days 12 hours ago.

Wipe Frequency

What happens on wipe day at pllm-test-1?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does pllm-test-1 schedule its wipes?

No rhythm can be told for pllm-test-1 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 20 days 12 hours.

Server Overview

What is the server location for pllm-test-1?

There is no region published for pllm-test-1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 81.27.69.176:28115.

pllm-test-1 runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Linux, running on pllm-test-1. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of pllm-test-1?

No response from pllm-test-1. It was last seen 20 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 23 October 2026.

Tags & Filters

What is the meaning of the tags on pllm-test-1?

These tags are published by pllm-test-1 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Slot count: 4; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature pllm-test-1?

The following Rust Analytics lists feature pllm-test-1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What is the process to join pllm-test-1?

The console route: start Rust, press F1, enter client.connect 81.27.69.176:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players Slot count: 4.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Your game must run protocol 2635 to connect.
cs168909
Build Build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.