Server_217_DevBlog
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,102 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageServer Rules
How is Server_217_DevBlog configured in terms of rules and settings?
The name of Server_217_DevBlog carries no gather rate. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. VAC is not active.
Which map is played on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, created by the game.
Activity
Where does Server_217_DevBlog sit in the rankings?
In the top 70% of all ranked servers, Server_217_DevBlog is #16,102 on player hours over the last seven days.
How many players does Server_217_DevBlog have?
At present, Server_217_DevBlog is offline; the last sighting was 4 days 3 hours ago. Average players over the last seven days: 0.
Wipe Frequency
How often does Server_217_DevBlog wipe?
The record holds too few of Server_217_DevBlog's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 10 days 9 hours ago the current world was created.
Server Overview
Where can Server_217_DevBlog be found?
There is no region published for Server_217_DevBlog. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 81.85.1.233:28015.
Server_217_DevBlog runs which version of Rust?
The version in use at Server_217_DevBlog: Rust network protocol 2183, on Windows. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Server_217_DevBlog?
Offline at this moment: Server_217_DevBlog. Last seen 4 days 3 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. First sighting by Rust Analytics: 8 November 2026.
Tags and Rankings
How should you interpret the tags on Server_217_DevBlog?
Published by Server_217_DevBlog for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; v2183 (Protocol): To join, your game needs protocol 2183; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Modded listing: the game is changed by plugins or settings; h5e7466bf (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Server_217_DevBlog show up in Rust Analytics lists and filters?
These Rust Analytics lists include Server_217_DevBlog: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Server_217_DevBlog?
The console route: start Rust, press F1, enter client.connect 81.85.1.233:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2183
Mods and access
oxide
modded
Other
h5e7466bf
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.