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RUST ANALYTICS
LIVE41,219PLY11,465SRV
QUOTE 82.131.105.179:28015 Offline checked 27d ago

JDF

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,509
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average307/325−54−14.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average160/225−53−24.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average197/250+33+20.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average164/200−52−24.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250−9−22.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average172/175−10−5.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on JDF?

No gather rate is given in the name of JDF. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on JDF?

A procedural map runs on JDF, created by the game.

Player Count

What position does JDF hold in the server rankings?

In the top – of all ranked servers, JDF is #15,509 on player hours over the last seven days.

How many players does JDF have?

Right now, JDF is offline; the last sighting was 27 days 12 hours ago.

Wipe Cycle

On what cycle does JDF wipe?

There are too few wipes on record for JDF to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 40 days 14 hours ago the current world was created.

Server Overview

What is the server location for JDF?

For JDF, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 82.131.105.179:28015 is its address.

JDF is on which Rust version?

The version in use at JDF: Rust network protocol 2633 and build 162929, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of JDF?

No response from JDF. It was last seen 27 days 12 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on JDF?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which JDF publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature JDF?

On Rust Analytics, JDF matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to JDF?

The console route: start Rust, press F1, enter client.connect 82.131.105.179:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs162929
Build Game build: 162929.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.