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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 82.160.152.87:28015 Offline checked 18h ago

DevBlog 240 Local

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
18h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average648/675−146−18.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average213/200−143−40.2%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average580/600−12−2.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average483/500−49−9.3%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average464/480+5+1.1%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average460/525−109−19.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on DevBlog 240 Local?

No gather rate is given in the name of DevBlog 240 Local. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on DevBlog 240 Local?

DevBlog 240 Local uses a procedural map, which the game generates.

Activity

What is the rank of DevBlog 240 Local?

In the top 70% of all ranked servers, DevBlog 240 Local is #16,102 on player hours over the last seven days.

How many players does DevBlog 240 Local have?

Right now, DevBlog 240 Local is offline; the last sighting was 18 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does DevBlog 240 Local wipe?

The record holds too few of DevBlog 240 Local's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 18 hours.

Server Info

Where can DevBlog 240 Local be found?

No region is published by DevBlog 240 Local. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 82.160.152.87:28015 is its address.

DevBlog 240 Local is on which Rust version?

The build is Rust network protocol 2636 and build 170545 on Windows, running on DevBlog 240 Local. Your game needs the same protocol to get in; Steam takes care of the update.

Is DevBlog 240 Local up, and how consistent is its uptime?

Offline at this moment: DevBlog 240 Local. Last seen 18 hours ago. 11 November 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on DevBlog 240 Local?

These tags are published by DevBlog 240 Local and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2636 (Protocol): Your game must run protocol 2636 to connect; cs170545 (Build): Build 170545; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature DevBlog 240 Local?

These Rust Analytics lists include DevBlog 240 Local: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

What is the process to join DevBlog 240 Local?

Type client.connect 82.160.152.87:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2636,gmrust,cs170545,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2636
Protocol Your game must run protocol 2636 to connect.
cs170545
Build Build 170545.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.