Vladivostok [24/7] Server #2 [Classic]
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▼−1 −50.0% from 2
- 7-day average
- 1 peak 5
- Rank
- #3,999 top 18%
- Rank · 7d ago
- #4,423 ▲424 places up
- Last wipe
- 5d ago weekly schedule
- Next wipe
- 1d 15h Thu 15 Oct, 23:07 UTC
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 103 player hours, last seven days
- Map
- 3000 Procedural Map · seed 26982
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 5 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, and #258 of the quad servers (top 31%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 7.2 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 4
Coming wipes
- 1d 15hThu 15 Oct, 23:07 UTC
- 8d 15hThu 22 Oct, 23:07 UTC
- 15d 15hThu 29 Oct, 23:07 UTC
- 22d 11hThu 5 Nov, 19:00 UTCFW
- 29d 15hThu 12 Nov, 23:07 UTC
- 36d 15hThu 19 Nov, 23:07 UTC
- 43d 15hThu 26 Nov, 23:07 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 23:07 UTC5d ago | 3 | – | running | 0 |
| Thu 1 Oct, 18:46 UTC FW12d ago | 4 | halved by day 4 | 7.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [LATAM] VAINILLA Solo/Duo/Trio/Quad | 10/10 Full WipeSA · quad · weekly · 91 on average | 2/200 | ▼−1−33.3% | |
| 2 | WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 41 on average | 17/200 | ▼−24−58.5% | |
| 3 | [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid HoursEA · quad · weekly · 29 on average | 6/165 | ▼−7−53.8% | |
| 4 | 『小宇宙』10.13号/新开/四人服/萌新服EA · quad · weekly · 18 on average | 3/200 | ▼−7−71.0% | |
| 5 | 『次空间』10.12号/新开/四人服/萌新服EA · quad · weekly · 16 on average | 0/200 | ▪+0 | |
| 6 | TheCove.GG|原版|新手村|四人|10.14号14:00清档EA · quad · weekly · 16 on average | 22/100 | ▼−3−12.3% |
Quick answers
from the figures on this pageRules & Settings
How is Vladivostok [24/7] Server #2 [Classic] configured in terms of rules and settings?
No gather rate is given in the name of Vladivostok [24/7] Server #2 [Classic]. The group limit is 4 players, set via quad. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on Vladivostok [24/7] Server #2 [Classic]?
A procedural map of size 3,000 with seed 26982 runs on Vladivostok [24/7] Server #2 [Classic], created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What is the rank of Vladivostok [24/7] Server #2 [Classic]?
In the top 18% of all ranked servers, Vladivostok [24/7] Server #2 [Classic] is #3,999 on player hours over the last seven days. Among servers in quad, it stands at #258.
How full is Vladivostok [24/7] Server #2 [Classic]?
1 of 50 slots on Vladivostok [24/7] Server #2 [Classic] are filled right now. Average players over seven days: 1; peak: 5. The busiest hour in the last 48 hours was 03:00 UTC, with an average of 4 players.
Wipe Cycle
What happens on wipe day at Vladivostok [24/7] Server #2 [Classic]?
Recent wipes at this server drew an average peak of 4 players. On the latest wipe, 10 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 4 is where the crowd fell when it did not hold.
When does Vladivostok [24/7] Server #2 [Classic] schedule its wipes?
Its tag guides the prediction, as Vladivostok [24/7] Server #2 [Classic] has too few wipes on record to confirm its schedule. On Thursday 15 October at 23:07 UTC the next wipe is due. This world has been running for 5 days 8 hours. Weekly wipes are what its tags advertise.
Server Overview
What is the server location for Vladivostok [24/7] Server #2 [Classic]?
For Vladivostok [24/7] Server #2 [Classic], no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 82.162.62.12:28017 is its address.
Is Vladivostok [24/7] Server #2 [Classic] performing well?
Average server fps for the last 48 hours is 119; the floor was 46. The entity count reached 46,234, covering buildings, deployables and all else in the world. The memory ceiling reached 1,893 MB. A climbing entity count plus low fps is the lag players report.
Vladivostok [24/7] Server #2 [Classic] runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on Vladivostok [24/7] Server #2 [Classic]. The protocol has to match for you to join, and Steam applies that update.
Is Vladivostok [24/7] Server #2 [Classic] up, and how consistent is its uptime?
The server is live: Vladivostok [24/7] Server #2 [Classic] is online. Its own uptime figure dates the last restart to roughly 11 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 26 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Vladivostok [24/7] Server #2 [Classic]?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^w (Weekly): The wipe cycle runs weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here, which Vladivostok [24/7] Server #2 [Classic] publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Vladivostok [24/7] Server #2 [Classic] appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Vladivostok [24/7] Server #2 [Classic] matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week.
Connection
What is the process to join Vladivostok [24/7] Server #2 [Classic]?
Type client.connect 82.162.62.12:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://m.vk.com/vlrust.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,gmrust,cs167781,ts4,^o
Game
gmrust
mp50
ts4
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
