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RUST ANALYTICS
LIVE89,659PLY11,742SRV
QUOTE 82.167.180.198:28015 Online checked 4m ago

Rust Test

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
9 Nov 2026
no hostname published

Players

0123414:0014:2514:4515:1015:3015:55

Every five minutes, from the Steam server list.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 579 on average653/675−135−17.1%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 567 on average212/200−71−25.0%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 527 on average591/600−1−0.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 461 on average477/500−52−9.8%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average463/480+3+0.6%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 401 on average463/525−115−20.0%

Quick answers

from the figures on this page

Rules & Settings

How is Rust Test configured in terms of rules and settings?

The name of Rust Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on Rust Test?

A procedural map runs on Rust Test, created by the game.

Activity

Where does Rust Test sit in the rankings?

In the top 70% of all ranked servers, Rust Test is #16,102 on player hours over the last seven days.

How full is Rust Test?

0 of 50 slots on Rust Test are filled right now. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does Rust Test wipe?

There are too few wipes on record for Rust Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 24 days 9 hours.

Server Details

What is the location of Rust Test?

There is no region published for Rust Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 82.167.180.198:28015 is its address.

Rust Test is on which Rust version?

The version in use at Rust Test: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Rust Test?

The server is live: Rust Test is online. 2 full days have passed with 100% uptime, 48 of 48 hours. The earliest Rust Analytics saw it was 9 November 2026.

Tags & Filters

How should you interpret the tags on Rust Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Rust Test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rust Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Rust Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Rust Test?

Type client.connect 82.167.180.198:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.