test 290011
Key statistics
the figures behind the quote- Players now
- 0/ 3 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,133 top 63% · #477 in EA
- Rank · 7d ago
- #10,359 ▼3774 places down
- Last wipe
- 5d ago weekly schedule
- Next wipe
- 1d 21h Fri 16 Oct, 08:24 UTC
- Group limit
- solo players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 3500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers, top 90% in EA, and #195 of the solo servers (top 88%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 1d 21hFri 16 Oct, 08:24 UTC
- 8d 21hFri 23 Oct, 08:24 UTC
- 15d 21hFri 30 Oct, 08:24 UTC
- 22d 8hThu 5 Nov, 19:00 UTCFW
- 22d 21hFri 6 Nov, 08:24 UTC
- 29d 21hFri 13 Nov, 08:24 UTC
- 36d 21hFri 20 Nov, 08:24 UTC
- 43d 21hFri 27 Nov, 08:24 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 08:24 UTC5d ago | 1 | – | running | 0 |
| Fri 2 Oct, 04:43 UTC12d ago | 1 | held half | 7.2 days | 0 |
| Fri 25 Sep, 06:28 UTC19d ago | 1 | held half | 6.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [JP][日本] Bocchi The Rust! |SOLO ONLY| 1人 ソロ用 10/9EA · solo · weekly · 34 on average | 17/100 | ▼−16−48.1% | |
| 2 | 单宇宙|10.11号|独狼|萌新|禁止组队EA · solo · weekly · 30 on average | 5/200 | ▪+0−6.3% | |
| 3 | 单世界|10.14号|独狼|萌新|禁止组队EA · solo · weekly · 23 on average | 60/200 | ▼−17−22.4% | |
| 4 | [JP] RUST☆STAR - SoloOnly/Under3000H|Wed/水曜日|10/14EA · solo · weekly · 13 on average | 42/100 | ▲+35+486.0% | |
| 5 | 青山仿官-萌新养老,周清,独狼,10.9-19:15新EA · solo · weekly · 2 on average | 2/119 | ▼−3−59.3% | |
| 6 | 【疾风】5倍|单人|独狼|10.9新档|新手|快速入门EA · solo · weekly · 25 on average | 27/100 | ▼−1−3.0% |
Quick answers
from the figures on this pageServer Rules
How is test 290011 configured in terms of rules and settings?
The name of test 290011 carries no gather rate. It is solo; teams are not allowed. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Oxide plugins are in use. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.
What is the current map on test 290011?
The map on test 290011 is procedural, size 3,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.
Activity
What is the rank of test 290011?
In the top 63% of all ranked servers, test 290011 is #14,133 on player hours over the last seven days and #477 in Asia. Among servers in solo, it stands at #195.
What is the population on test 290011?
0 of 3 slots on test 290011 are filled at the moment. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 0 players.
Wipe Frequency
How does test 290011 handle wipe day?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
When does test 290011 schedule its wipes?
The schedule at test 290011 cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Friday 16 October at 08:24 UTC the next wipe is due. Its world now is 5 days 2 hours old. Its tags state a wipe every week.
Server Overview
What is the server location for test 290011?
The EA tag and Asia are what test 290011 lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 82.21.2.4:4110.
Is test 290011 performing well?
The last 48 hours average 178 server fps, the low being 114. At its peak it held 76,735 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,261 MB. Low fps and growing entities are the source of felt lag.
test 290011 runs which version of Rust?
The version in use at test 290011: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of test 290011?
test 290011 is up. It is taking players now. The reported uptime puts its last restart at about 14 hours ago. The last 7 full days give 5% uptime, 9 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on test 290011?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp3 (Max players): It holds 3 slots; ts1 (Group limit): Team size caps at 1; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^w (Weekly): Wipes land every week; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): The server browser files it under East Asia, which test 290011 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
test 290011 appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, test 290011 matches these lists: Rust community servers, Solo Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last week.
Joining the Server
What steps do I take to join test 290011?
The console route: start Rust, press F1, enter client.connect 82.21.2.4:4110. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2634,^w,^v,EA,gmrust,cs167781,ts1,^o
Game
gmrust
mp3
ts1
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.