Rust Local Test
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,887 top 61%
- Rank · 7d ago
- #9,865 ▼4022 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average | 468/525 | ▼−41−8.0% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average | 195/225 | ▼−61−23.8% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average | 359/400 | ▼−80−18.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average | 324/350 | ▼−97−23.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average | 1056/1075 | ▲+1013+2341.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average | 284/350 | ▼−85−23.0% |
Quick answers
from the figures on this pageServer Rules
How is Rust Local Test configured in terms of rules and settings?
No gather rate is given in the name of Rust Local Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on Rust Local Test?
A procedural map runs on Rust Local Test, created by the game.
Player Count
Where does Rust Local Test sit in the rankings?
For the last seven days, Rust Local Test holds rank #13,887 on player hours, in the top 61% of all ranked servers.
How many players does Rust Local Test have?
Right now, Rust Local Test is offline; the last sighting was 11 days 11 hours ago.
Wipe Schedule
When does Rust Local Test schedule its wipes?
The record holds too few of Rust Local Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 13 days 5 hours.
Server Info
What is the server location for Rust Local Test?
For Rust Local Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 83.171.206.196:28115.
What Rust version is Rust Local Test running?
Rust network protocol 2634 and build 166586 on Windows is what Rust Local Test runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Rust Local Test and is it currently online?
Offline at this moment: Rust Local Test. Last seen 11 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Rust Local Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Rust Local Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Rust Local Test appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Rust Local Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Rust Local Test?
The console route: start Rust, press F1, enter client.connect 83.171.206.196:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp4
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.