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RUST ANALYTICS
LIVE85,469PLY11,684SRV
QUOTE 83.202.236.30:28015 Offline checked 20d ago

Development Server

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,477
top 71%
Rank · 7d ago
#15,850
373 places up
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average532/600+11+2.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average451/450−26−5.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average240/225−33−12.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average449/450+9+2.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250−32−45.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average373/450+32+9.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Development Server?

No gather rate appears in the name of Development Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Development Server?

A procedural map runs on Development Server, created by the game.

Population

What is the rank of Development Server?

For the last seven days, Development Server holds rank #15,477 on player hours, in the top 71% of all ranked servers.

What is the population on Development Server?

Right now, Development Server is offline; the last sighting was 20 days 23 hours ago.

Wipe Cycle

On what cycle does Development Server wipe?

There are too few wipes on record for Development Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 20 days 23 hours ago the current world was created.

Server Details

Where can Development Server be found?

There is no region published for Development Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 83.202.236.30:28015.

What Rust version is Development Server running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Development Server. The protocol has to match for you to join, and Steam applies that update.

How reliable is Development Server and is it currently online?

No response from Development Server. It was last seen 20 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 23 September 2026.

Tags & Filters

How should you interpret the tags on Development Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Development Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Development Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Development Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Development Server?

Type client.connect 83.202.236.30:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.