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RUST ANALYTICS
LIVE97,311PLY11,714SRV
QUOTE 85.131.253.127:28015 Online checked 9m ago

Necochi Server

moddedoxidepve
Players · last
0/ 5
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,858
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
17 Oct 2026
no hostname published

Players

AveragePeak
0123418:0019:0020:00

Hourly average and peak, UTC.

Server performance

010020030040018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 220 on average365/2000−45−11.0%
2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 219 on average367/2000−11−3.0%
3Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 66 on average92/200+47+103.7%
4[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 60 on average76/200−1−1.7%
51[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 60 on average61/200+18+42.7%
6Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 59 on average147/250+1+0.5%

Quick answers

from the figures on this page

Map and Rules

How is Necochi Server configured in terms of rules and settings?

No gather rate appears in the name of Necochi Server. The default group size of 8 players applies here. It runs pve, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

What is the current map on Necochi Server?

Necochi Server uses a procedural map of size 3,000 with seed 50000, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does Necochi Server hold in the server rankings?

For the last seven days, Necochi Server holds rank #15,858 on player hours, in the top 72% of all ranked servers.

How full is Necochi Server?

0 of 5 slots on Necochi Server are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

How often does Necochi Server wipe?

The record holds too few of Necochi Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 43 days 5 hours old.

Server Details

Where can Necochi Server be found?

For Necochi Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 85.131.253.127:28015.

What is the performance like on Necochi Server?

Server fps over the last 48 hours: 230 on average, 227 at the lowest. At its peak it held 50,326 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,191 MB. Low fps and growing entities are the source of felt lag.

What Rust version is Necochi Server running?

Rust network protocol 2633 and build 162929 on Linux is what Necochi Server runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Necochi Server?

Necochi Server is up. It is taking players now. The reported uptime puts its last restart at about 1 hours ago. 17 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Necochi Server?

Published by Necochi Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Build 162929; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Necochi Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Necochi Server matches these lists: Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

How can I connect to Necochi Server?

Type client.connect 85.131.253.127:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Slot count: 5.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs162929
Build Build 162929.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.