4Netplayers Rust Server probe 2
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,685 top 70%
- Rank · 7d ago
- #7,134 ▼8551 places down
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4450 Procedural Map · seed 1234567890
- First seen
- 22 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average | 54/100 | ▼−373−87.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average | 49/750 | ▼−224−82.0% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average | 199/1000 | ▼−126−38.8% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 132/100 | ▲+3+2.4% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 145/400 | ▼−49−25.4% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average | 367/1000 | ▲+317+640.2% |
Quick answers
from the figures on this pageRules & Settings
How is 4Netplayers Rust Server probe 2 configured in terms of rules and settings?
No gather rate is given in the name of 4Netplayers Rust Server probe 2. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.
Which map is played on 4Netplayers Rust Server probe 2?
The map on 4Netplayers Rust Server probe 2 is procedural, size 4,450, with seed 1234567890, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
What is the rank of 4Netplayers Rust Server probe 2?
For the last seven days, 4Netplayers Rust Server probe 2 holds rank #15,685 on player hours, in the top 70% of all ranked servers.
How many players does 4Netplayers Rust Server probe 2 have?
At present, 4Netplayers Rust Server probe 2 is offline; the last sighting was 16 days 21 hours ago.
Wipe Schedule
On what cycle does 4Netplayers Rust Server probe 2 wipe?
There are too few wipes on record for 4Netplayers Rust Server probe 2 to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 21 days 3 hours ago the current world was created.
Server Details
What is the server location for 4Netplayers Rust Server probe 2?
No region is published by 4Netplayers Rust Server probe 2. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 85.14.206.35:22400 is its address.
4Netplayers Rust Server probe 2 is on which Rust version?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server probe 2 runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is 4Netplayers Rust Server probe 2 and is it currently online?
No response from 4Netplayers Rust Server probe 2. It was last seen 16 days 21 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 22 October 2026.
Tags & Filters
How should you interpret the tags on 4Netplayers Rust Server probe 2?
The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which 4Netplayers Rust Server probe 2 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature 4Netplayers Rust Server probe 2?
On Rust Analytics, 4Netplayers Rust Server probe 2 matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What is the process to join 4Netplayers Rust Server probe 2?
The console route: start Rust, press F1, enter client.connect 85.14.206.35:22400. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.