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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 85.14.216.55:25000 Offline checked 25d ago

4Netplayers Rust Server probe 2

moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,271
top 70%
Rank · 7d ago
#13,010
2261 places down
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4450
Procedural Map · seed 1234567890
First seen
18 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average54/100−373−87.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average49/750−224−82.0%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average199/1000−126−38.8%
4МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average132/100+3+2.4%
5ShockRust | Blue | NoLimitno group limit · 121 on average145/400−49−25.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average367/1000+317+640.2%

Quick answers

from the figures on this page

Server Rules

How is 4Netplayers Rust Server probe 2 configured in terms of rules and settings?

No gather rate appears in the name of 4Netplayers Rust Server probe 2. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.

Which map is played on 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 uses a procedural map of size 4,450 with seed 1234567890, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does 4Netplayers Rust Server probe 2 hold in the server rankings?

In the top 70% of all ranked servers, 4Netplayers Rust Server probe 2 is #15,271 on player hours over the last seven days.

What is the population on 4Netplayers Rust Server probe 2?

Right now, 4Netplayers Rust Server probe 2 is offline; the last sighting was 25 days ago.

Wipe Schedule

How often does 4Netplayers Rust Server probe 2 wipe?

There are too few wipes on record for 4Netplayers Rust Server probe 2 to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 25 days 2 hours.

Server Info

Where can 4Netplayers Rust Server probe 2 be found?

No region is published by 4Netplayers Rust Server probe 2. Rust Analytics reports the location a server claims, not the machine's actual location. 85.14.216.55:25000 is its address.

4Netplayers Rust Server probe 2 is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on 4Netplayers Rust Server probe 2. The protocol has to match for you to join, and Steam applies that update.

Is 4Netplayers Rust Server probe 2 up, and how consistent is its uptime?

4Netplayers Rust Server probe 2 is down. The last time we saw it was 25 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 18 October 2026.

Server Tags

How should you interpret the tags on 4Netplayers Rust Server probe 2?

These tags are published by 4Netplayers Rust Server probe 2 and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does 4Netplayers Rust Server probe 2 show up in Rust Analytics lists and filters?

These Rust Analytics lists include 4Netplayers Rust Server probe 2: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What is the process to join 4Netplayers Rust Server probe 2?

Type client.connect 85.14.216.55:25000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.