Skip to the page
RUST ANALYTICS
LIVE82,048PLY11,709SRV
QUOTE 85.16.217.69:28015 Offline checked 22d ago

Leo's Bench Lab

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,702
top 62%
Rank · 7d ago
#11,971
1731 places down
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
20 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 576 on average629/650−159−20.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 565 on average60/250−223−78.8%
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 525 on average584/600−8−1.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 458 on average460/475−69−13.0%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 447 on average444/480−16−3.5%
6Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 400 on average463/550−115−20.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Leo's Bench Lab?

No gather rate is given in the name of Leo's Bench Lab. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on Leo's Bench Lab?

The game generates the procedural map on Leo's Bench Lab.

Player Count

What is the rank of Leo's Bench Lab?

For the last seven days, Leo's Bench Lab holds rank #13,702 on player hours, in the top 62% of all ranked servers.

How many players does Leo's Bench Lab have?

At present, Leo's Bench Lab is offline; the last sighting was 22 days 19 hours ago.

Wipe Cycle

On what cycle does Leo's Bench Lab wipe?

There are too few wipes on record for Leo's Bench Lab to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 22 days 23 hours old.

Server Details

What is the server location for Leo's Bench Lab?

No region is published by Leo's Bench Lab. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 85.16.217.69:28015 is its address.

Leo's Bench Lab is on which Rust version?

Rust network protocol 2634 and build 167781 on Windows is what Leo's Bench Lab runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Leo's Bench Lab and is it currently online?

Offline at this moment: Leo's Bench Lab. Last seen 22 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 20 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Leo's Bench Lab?

These tags are published by Leo's Bench Lab and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Leo's Bench Lab appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Leo's Bench Lab: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Leo's Bench Lab?

The console route: start Rust, press F1, enter client.connect 85.16.217.69:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.