Skip to the page
RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 85.172.31.252:28015 Offline checked 2d ago

TestRust2

moddedoxide
Players · last
0/ 60
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 60
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,102
top 70%
Rank · 7d ago
#16,477
375 places up
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
5 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Nov6 Nov7 Nov9 Nov10 Nov11 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Fri 6 NovThu 5 Nov
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 6 Nov, 04:14 UTC6d ago 0 – running 0
Thu 5 Nov, 19:00 UTC FW6d ago – – – –
Thu 5 Nov, 13:43 UTC7d ago 0 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 140 on average54/100−373−87.4%
2666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 136 on average49/750−224−82.0%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 129 on average199/1000−126−38.8%
4МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average132/100+3+2.4%
5ShockRust | Blue | NoLimitno group limit · 121 on average145/400−49−25.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 12.11EU · groups of 16+ · monthly · 118 on average367/1000+317+640.2%

Quick answers

from the figures on this page

Rules & Settings

How is TestRust2 configured in terms of rules and settings?

No gather rate appears in the name of TestRust2. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

What is the current map on TestRust2?

A procedural map runs on TestRust2, created by the game.

Population

What is the rank of TestRust2?

For the last seven days, TestRust2 holds rank #16,102 on player hours, in the top 70% of all ranked servers.

How full is TestRust2?

At present, TestRust2 is offline; the last sighting was 2 days 5 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How does TestRust2 handle wipe day?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does TestRust2 wipe?

The record holds too few of TestRust2's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. 6 days 11 hours ago the current world was created.

Server Details

Where can TestRust2 be found?

No region is published by TestRust2. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 85.172.31.252:28015 is its address.

TestRust2 runs which version of Rust?

Rust network protocol 2636 and build 170220 on Linux is what TestRust2 runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of TestRust2?

Offline at this moment: TestRust2. Last seen 2 days 5 hours ago. 6 full days have passed with 73% uptime, 105 of 144 hours. The earliest Rust Analytics saw it was 5 November 2026.

Tags & Filters

How should you interpret the tags on TestRust2?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp60 (Max players): Slot count: 60; ts8 (Group limit): At the game default, teams hold up to 8; v2636 (Protocol): To join, your game needs protocol 2636; cs170220 (Build): Build 170220; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which TestRust2 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TestRust2?

These Rust Analytics lists include TestRust2: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join TestRust2?

The console route: start Rust, press F1, enter client.connect 85.172.31.252:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2636,gmrust,cs170220,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp60
Max players Slot count: 60.
ts8
Group limit At the game default, teams hold up to 8.
v2636
Protocol To join, your game needs protocol 2636.
cs170220
Build Build 170220.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.