Test server
Key statistics
the figures behind the quote- Players now
- 0/ 120 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,919 top 71%
- Rank · 7d ago
- #15,476 ▼1443 places down
- Last wipe
- 221d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | STEEL RUST /ДЛЯ НОВИЧКОВ /EU Main 11.11EU · groups of 24+ · monthly · 138 on average | 53/100 | ▼−403−88.4% | |
| 2 | 666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 11.11EU · groups of 16+ · monthly · 137 on average | 51/750 | ▼−243−82.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 11.11EU · groups of 8+ · weekly · 127 on average | 133/100 | ▲+6+4.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 11.11EU · groups of 16+ · monthly · 124 on average | 210/1000 | ▼−81−27.8% | |
| 5 | ShockRust | Blue | NoLimitno group limit · 121 on average | 165/400 | ▼−40−19.3% | |
| 6 | Московская Классика для НовичковEU · groups of 8+ · weekly · 120 on average | 139/300 | ▲+15+11.8% |
Quick answers
from the figures on this pageServer Rules
How is Test server configured in terms of rules and settings?
The name of Test server carries no gather rate. No group limit is published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. VAC is not active.
Which map is played on Test server?
Test server uses a procedural map, which the game generates.
Activity
What position does Test server hold in the server rankings?
In the top 71% of all ranked servers, Test server is #16,919 on player hours over the last seven days.
What is the population on Test server?
Right now, Test server is offline; the last sighting was 12 days 9 hours ago.
Wipe Schedule
How often does Test server wipe?
There are too few wipes on record for Test server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 221 days 23 hours old.
Server Overview
Where can Test server be found?
There is no region published for Test server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 85.234.86.228:28015.
Test server is on which Rust version?
The version in use at Test server: Rust network protocol 2345, on Windows. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Test server?
Test server is down. The last time we saw it was 12 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 25 October 2026.
Tags and Rankings
How should you interpret the tags on Test server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp120 (Max players): Slot count: 120; v2345 (Protocol): Protocol 2345: matching game versions are required to join; ptrak (Networking): RakNet, the network layer the game ships with; oxide (Oxide): The plugin framework Oxide (uMod) is in use; modded (Modded): Categorised as Modded: plugins or settings alter gameplay; hcee54154 (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set, which Test server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Test server show up in Rust Analytics lists and filters?
On Rust Analytics, Test server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded.
Connection
What is the process to join Test server?
The console route: start Rust, press F1, enter client.connect 85.234.86.228:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp120,ptrak,v2345,hcee54154,stok,gmrust,oxide,modded
Game
gmrust
mp120
v2345
ptrak
Mods and access
oxide
modded
Other
hcee54154
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.